Showing 110 open source projects for "chat source code"

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  • 1
    Siesta

    Siesta

    The civilized way to write REST API clients for iOS / macOS

    Drastically simplifies app code by providing a client-side cache of observable models for RESTful resources. The elegant way to write iOS / macOS REST clients. You need to display response data whenever it arrives. Unless the requesting screen is no longer visible. Unless some other currently visible bit of UI happens to need the same data. Or is about to need it. You should show a loading indicator (but watch out for race conditions that leave it stuck spinning forever), display...
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  • 2
    BetterSegmentedControl

    BetterSegmentedControl

    An easy to use, customizable replacement for UISegmentedControl

    BetterSegmentedControl is an easy-to-use, customizable replacement for UISegmentedControl and UISwitch written in Swift. If you prefer not to use CocoaPods or Swift Package Manager, you can integrate BetterSegmentedControl into your project manually. You can find several ways of using it, such as by designing it in a Storyboard file or creating it in code in the example project. Can be used as a segmented control or switch. Plethora of customizable options from colors to insets, radii and...
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  • 3
    AnimatedCollectionViewLayout

    AnimatedCollectionViewLayout

    UICollectionViewLayout subclass adding custom transitions/animations

    A UICollectionViewLayout subclass that adds custom transitions/animations to the UICollectionView without effecting your existing code. Normally a UICollectionView has no transition effects when you scroll from one item to another. There are lots of ways to write animations for UICollectionView, but using a UICollectionViewLayout subclass is by far the simplest one. And it doesn't break any of your existing code. You can still use your UICollectionView subclass and you don't need to change...
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  • 4
    Dynamic

    Dynamic

    Call hidden/private API in style, The Swift way

    Dynamic is an Objective-C library for dynamically interacting with private and public iOS APIs. It allows developers to access properties, methods, and classes that are not normally exposed, useful for runtime exploration and advanced debugging.
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  • 5
    Clean Me

    Clean Me

    A macOS system analyser and cleaner

    Clean Me uses the pod 'STPrivilegedTask' to handle sensitive data like getting your root password. Clean Me does not save this password, nor does it load the password in a variable. If you do not trust Clean Me, then check its code or block all internet access with Little Snitch or RadioSilence. Normally Clean Me should not request an internet connection, if it does, you app is compromised. In that case, remove the app as soon as possible.
    Downloads: 1 This Week
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  • 6
    IBAnimatable

    IBAnimatable

    Design and prototype customized UI, interaction, navigation, etc.

    Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. The app was made in Interface Builder with IBAnimatable without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github. With IBAnimatable, we can design a UI in Interface Builder like what we can do in Sketch, and prototype...
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  • 7
    OAuth2

    OAuth2

    OAuth2 framework for macOS and iOS, written in Swift

    OAuth2 frameworks for macOS, iOS, and tvOS written in Swift 5.0. OAuth2 requires Xcode 10.2, the built framework can be used on OS X 10.11 or iOS 8 and later. Happy to accept pull requests, please see CONTRIBUTING.md. Since the Swift language is constantly evolving I have adopted a versioning scheme mirroring Swift versions: the framework version's first two digits are always the Swift version the library is compatible with, see releases. Code compatible with brand-new Swift versions should...
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  • 8
    Quick Chat for iOS

    Quick Chat for iOS

    Real time chat app written in Swift 5 using Firebase

    Real-time chat app written in Swift 5 using Firebase. Quick Chat allows to send and receive text messages, photos & location. Quick Chat for iOS is compatible with iOS 13.0+. This project is written in Swift 5.0 and requires Xcode 11.0 to build and run. Download the "GoogleService-Info.plist" file and add to the project. Make sure file name is "GoogleService-Info.plist". Go to Firebase Console, select your project, choose "Authentication" from left menu, select "SIGN-IN METHOD" and enable...
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  • 9
    Reddit in SwiftUI

    Reddit in SwiftUI

    A cross-platform Reddit client built in SwiftUI

    A cross-platform Reddit client created in SwiftUI. To show off SwiftUI's strength in cross-platform development, I did not use Mac Catalyst for this project. Instead, common UI code is shared between iOS, macOS, and watchOS.
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  • 10
    PMHTTP

    PMHTTP

    Swift/Obj-C HTTP framework with a focus on REST and JSON

    PMHTTP is an HTTP framework built around URLSession and designed for Swift while retaining Obj-C compatibility. We think URLSession is great. But it was designed for Obj-C and it doesn't handle anything beyond the networking aspect of a request. This means no handling of JSON, and it doesn't even provide multipart/form-data uploads. PMHTTP leaves the networking to URLSession and provides everything else.
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  • 11
    Async

    Async

    Syntactic sugar in Swift for asynchronous dispatches

    Async is a syntactic sugar in Swift for asynchronous dispatches in Grand Central Dispatch. Now more than syntactic sugar for asynchronous dispatches in Grand Central Dispatch (GCD) in Swift. Custom queues, dispatch block after delay, cancel blocks that aren't already dispatched. The way it work is by using the new notification API for GCD introduced in OS X 10.10 and iOS 8. Each chaining block is called when the previous queue has finished. The dispatch_block_t can't be extended. Workaround...
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  • 12
    Carbon library

    Carbon library

    A declarative library for building component-based user interfaces

    A declarative library for building component-based user interfaces in UITableView and UICollectionView. Provides a declarative design with the power of diffing algorithm for building list UIs. Declare the component once, it can be reused regardless kind of the list element. Solves the various problems by architecture and algorithm without destructing UIKit. Carbon is a library for building component-based user interfaces in UITableView and UICollectionView inspired by SwiftUI and React. This...
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  • 13
    TextFieldEffects

    TextFieldEffects

    Custom UITextFields effects inspired by Codrops

    ...This also prevents the frameworks problem in iOS where the IBInspectable and IBDesignable are stripped out. The effects supported are Kaede, Hoshi, Jiro, Isao, Minoru, Yoko, Madoka, Akira, and Yoshiko. Every effect is properly documented in the source code, this is the best way to both understand and see what they do. There is also an example project included with all the effects and their settings. The library is a simple drop-in, as soon as you set your subclass to one of the effects and your module to TextFieldEffects you will be able to see all the IBDesignable settings in the storyboard.
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  • 14
    SwipeCellKit

    SwipeCellKit

    Swipeable UITableViewCell/UICollectionViewCell

    Introducing SwipeCellKit. A swipeable UITableViewCell based on the stock Mail.app, implemented in Swift. All source code for SwipeCellKit is available on GitHub. It includes a Demo app that copies the Mail.app Inbox interface. Left and right swipe actions. Action buttons with: text only, text + image, image only. Haptic Feedback. Customizable transitions: Border, Drag, and Reveal. Customizable action button behavior during swipe. Animated expansion when dragging past threshold. ...
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  • 15
    Motion

    Motion

    A library used to create beautiful animations and transitions for iOS

    Welcome to Motion, a library used to create beautiful animations and transitions for views, layers, and view controllers. Motion is designed for beginner to expert developers. For beginners, you will be exposed to very powerful APIs that would take time and experience to develop on your own, and experts will appreciate the time saved by using Motion. You will learn how to use Motion with a general introduction to fundamental concepts and easy-to-use code snippets. Motion offers default...
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  • 16
    Iconic

    Iconic

    Auto-generated icon font library for iOS, watchOS and tvOS

    Iconic helps make icon fonts integration effortless on iOS, tvOS and watchOS. Its main component is in charge of auto-generating strongly typed Swift code with SwiftGen, compatible with Objective-C. You will interact with an auto-generated class under the name of {FontName}Icon.swift, which is a light abstraction of the IconDrawable.swift protocol. Some open-sourced icon fonts don't include the names of each of their glyphs. This could result in a non-descriptive enum, which can make things...
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  • 17
    DeckTransition

    DeckTransition

    A library to recreate the iOS Apple Music now playing transition

    DeckTransition is an attempt to recreate the card-like transition found in the iOS 10 Apple Music and iMessage apps. The transition can be called from code or using a storyboard. To use via storyboards, just setup a custom segue (kind set to custom), and set the class to DeckSegue. Set modalPresentationCapturesStatusBarAppearance to true in your modal view controller, and override the preferredStatusBarStyle variable to return .lightContent. By default, DeckTransition has a swipe-to-dismiss...
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  • 18
    AMScrollingNavbar

    AMScrollingNavbar

    Scrollable UINavigationBar following the scrolling of a UIScrollView

    A custom UINavigationController that enables the scrolling of the navigation bar alongside the scrolling of an observed content view. If you are looking for the category implementation in Objective-C, make sure to checkout version 1.x and prior, although the 2.x is recomended. Make sure to use ScrollingNavigationController instead of the standard UINavigationController. Either set the class of your UINavigationController in your storyboard, or create programmatically a...
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  • 19
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. ...
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  • 20
    Cartography

    Cartography

    A declarative Auto Layout DSL for Swift

    Using Cartography, you can set up your Auto Layout constraints in declarative code and without any stringly typing! Call the constrain* function with your UIView or NSView instances as well as a closure in which you declare the constraints between the different attributes of your views. For every view on the left hand side of an equality or inequality operator, Cartography will automatically set its translatesAutoresizingMaskIntoConstraints property to false. If the view is not controlled by...
    Downloads: 1 This Week
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  • 21
    LayoutKit

    LayoutKit

    LayoutKit is a fast view layout library for iOS, macOS, and tvOS

    LayoutKit is a fast view layout library for iOS, macOS, and tvOS. LinkedIn created LayoutKit because we have found that Auto Layout is not performant enough for complicated view hierarchies in scrollable views. LayoutKit is as fast as manual layout code and is significantly faster than Auto Layout.Layouts can be computed in a background thread so user interactions are not interrupted. Layouts are declared with immutable data structures. This makes layout code easier to develop, document,...
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  • 22
    HandyJSON

    HandyJSON

    A handy swift json-object serialization/deserialization library

    HandyJSON is a framework written in Swift which makes converting model objects( pure classes/structs ) to and from JSON easy on iOS. Compared with others, the most significant feature of HandyJSON is that it does not require the objects inherit from NSObject(not using KVC but reflection), nor implements a 'mapping' function(writing value to memory directly to achieve property assignment). HandyJSON is totally dependent on the memory layout rules inferred from Swift runtime code. We are...
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  • 23
    WKZombie

    WKZombie

    WKZombie is a Swift framework for iOS/OSX to navigate within websites

    WKZombie is a Swift framework for iOS/OSX to navigate within websites and collect data without the need of a User Interface or API, also known as a Headless browser. It can be used to run automated tests/snapshots and manipulate websites using Javascript. WKZombie is an iOS/OSX web-browser without a graphical user interface. It was developed as an experiment in order to familiarize myself with using functional concepts written in Swift 4. It incorporates WebKit (WKWebView) for rendering and...
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  • 24
    Segmentio

    Segmentio

    Animated top/bottom segmented control written in Swift

    Animated top/bottom segmented control written in Swift. Segment width relies on SegmentioPosition enum. The width can be fixed according to the maximum visible items or dynamic according to segment's content size. Selection indicator can be customized by passing an instance of SegmentioIndicatorOptions. Horizontal borders can be customized by passing an instance of SegmentioHorizontalSeparatorOptions. Separators between segments can be customized by passing an instance of...
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  • 25
    Spots

    Spots

    Spots is a cross-platform view controller framework

    Spots is a cross-platform view controller framework for building component-based UIs. The internal architecture is built using generic view models that can be transformed both to and from JSON. So, moving your UI declaration to a backend is as easy as pie. Data source and delegate setup is handled by Spots, so there is no need for you to do that manually. The public API is jam-packed with convenience methods for performing mutation, it is as easy as working with a regular collection type. At...
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