Showing 8 open source projects for "surface rendering library"

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  • 1
    LiteBox

    LiteBox

    A security-focused library OS supporting kernel execution

    LiteBox is a security-focused “library OS” sandboxing project that aims to shrink the interface between an application and its host environment to reduce attack surface. Instead of relying solely on broad OS-level permissions, it focuses on isolating workloads by tightly controlling the boundary where code interacts with host services and system resources. The design emphasizes interoperability across different integration layers, describing a separation between “North” shims (how apps or runtimes plug in) and “South” platforms (where the sandbox runs), which helps the system adapt to multiple deployment contexts. ...
    Downloads: 3 This Week
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  • 2
    egui

    egui

    egui: an easy-to-use immediate mode GUI in Rust

    egui is a portable, Rust-native immediate mode GUI library that runs natively and in browsers (compiled to WebAssembly). It emphasizes ease of use, simplicity, and portability—ideal for lightweight applications, tools, and embedding into game engines or Rust applications.
    Downloads: 1 This Week
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  • 3
    Futures-RS

    Futures-RS

    Zero-cost asynchronous programming in Rust

    futures-rs is a library providing the foundations for asynchronous programming in Rust. It includes key trait definitions like Stream, as well as utilities like join!, select!, and various futures combinator methods which enable expressive asynchronous control flow. Futures-rs works without the standard library, such as in bare metal environments. However, it has a significantly reduced API surface.
    Downloads: 1 This Week
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  • 4
    Floem

    Floem

    A native Rust UI library with fine-grained reactivity

    Floem is a cross-platform GUI framework for Rust. It aims to be extremely performant while providing world-class developer ergonomics. Supporting both GPU and CPU rendering, Floem gives you performance that's closest to bare metal. Also primitives are provided to help the developer to write performant UI code without too much effect.
    Downloads: 0 This Week
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  • 5
    glutin

    glutin

    A low-level library for OpenGL context creation

    Glutin is a low-level library written in Rust that provides an interface for creating OpenGL contexts and handling windowing, events, and input. It serves as a foundational component for developing cross-platform graphical applications in Rust, offering developers the flexibility to build upon its abstractions for custom rendering solutions.
    Downloads: 0 This Week
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  • 6
    Dioxus

    Dioxus

    Friendly React-like GUI library for desktop, web, mobile, and more

    ...1st class support for asynchronous tasks, suspense for datafetching, and pausable coroutines. Eliminate a whole class of bugs at compile time with static typing for every library. Fearlessly refactor even the largest of apps with powerful compile-time guarantees. No more uncaught exceptions. Components can easily abort rendering without crashing the entire app. Comprehensive doc comments provide MDN hints and guides right under your fingertips.
    Downloads: 0 This Week
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  • 7
    sauron

    sauron

    A versatile web framework and library for building client-side apps

    Sauron is a versatile web framework and library for building client-side and/or server-side web applications with a strong focus on simplicity. It is suited for developing a web application that uses progressive rendering.
    Downloads: 0 This Week
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  • 8
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V specification and is used in projects that need to generate, analyze, or modify shaders dynamically.
    Downloads: 0 This Week
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