Showing 8 open source projects for "std"

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  • 1
    async-std

    async-std

    Async version of the Rust standard library

    async-std makes async programming foundations easy and approachable. Built-in Rust for speed and safety.
    Downloads: 8 This Week
    Last Update:
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  • 2
    ntex

    ntex

    framework for composable networking services

    Framework for composable network services. Starting ntex v0.5 async runtime must be selected as a feature. Available options are glommio, tokio or async-std.
    Downloads: 1 This Week
    Last Update:
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  • 3
    derive(Error)

    derive(Error)

    derive(Error) for struct and enum error types

    This is a Rust crate that provides a convenient derive macro (#[derive(Error)]) for implementing std::error::Error on your custom error types (structs or enums). The goal is to enable library authors to build expressive, typed error types, with readable Display implementations (via #[error("...")] annotations) as well as From conversions (#[from]), source tracking (#[source]), and optionally backtraces. It is designed so that switching from handwritten error implementation to using this error is not a breaking change: you retain the same API. ...
    Downloads: 7 This Week
    Last Update:
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  • 4
    Anyhow

    Anyhow

    Flexible concrete Error type built on std::error::Error

    This is a Rust library (crate) that provides a flexible, concrete error type built atop the standard std::error::Error trait. Its primary goal is to make error handling in applications easy: instead of defining lots of custom error types, you can use anyhow::Error (or the alias anyhow::Result<T>) for fallible functions. The crate supports attaching context to errors, so you can convert a low-level error (like “file not found”) into one with richer diagnostics (“Failed to read instructions from path X”) using .context() or .with_context(). ...
    Downloads: 5 This Week
    Last Update:
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  • 5
    mlua

    mlua

    High level Lua 5.4/5.3/5.2/5.1 and Roblox Luau bindings to Rust

    mlua is binding to Lua programming language for Rust with a goal to provide safe (as far as it's possible), high-level, easy-to-use, practical, and flexible API. Started as rlua fork, mlua supports Lua 5.4, 5.3, 5.2, 5.1 (including LuaJIT) and Roblox Luau and allows to writing of native Lua modules in Rust as well as the use of Lua in a standalone mode. mlua tested on Windows/macOS/Linux including module mode in GitHub Actions on x86_64 platform and cross-compilation to aarch64 (other...
    Downloads: 16 This Week
    Last Update:
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  • 6
    DashMap

    DashMap

    Blazing fast concurrent HashMap for Rust

    Blazingly fast concurrent map in Rust. DashMap is an implementation of a concurrent associative array/hashmap in Rust. DashMap tries to implement an easy-to-use API similar to std::collections::HashMap with some slight changes to handle concurrency. DashMap tries to be very simple to use and to be a direct replacement for RwLock<HashMap<K, V>>. To accomplish these goals, all methods take &self instead of modifying methods taking &mut self. This allows you to put a DashMap in an Arc<T> and share it between threads while still being able to modify it. ...
    Downloads: 5 This Week
    Last Update:
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  • 7
    Zerocopy

    Zerocopy

    Zerocopy makes zero-cost memory manipulation effortless

    Zerocopy is a Rust library designed to make zero-cost memory manipulation both safe and effortless. It allows developers to reinterpret or convert raw byte sequences into structured types—and vice versa—without writing unsafe code directly. The crate provides safe abstractions for transmuting data while preserving Rust’s strict safety guarantees, removing the need for manual memory manipulation. Zerocopy introduces a suite of conversion traits such as TryFromBytes, FromBytes, IntoBytes, and...
    Downloads: 5 This Week
    Last Update:
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  • 8
    rust_cmd_lib

    rust_cmd_lib

    Common rust command-line macros and utilities

    ...The library also supports features like variable substitution, scoped environment settings, and defining custom commands (functions) that behave like built-ins. It hides much of the boilerplate of std::process::Command when you're doing simple task automations, but still allows full flexibility when needed. Because it avoids launching a shell, it reduces some classes of security and quoting errors, while improving readability of scripting logic inside a Rust binary.
    Downloads: 8 This Week
    Last Update:
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