Showing 3 open source projects for "pixels."

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  • 1
    iJEPA

    iJEPA

    Official codebase for I-JEPA

    i-JEPA (Image Joint-Embedding Predictive Architecture) is a self-supervised learning framework that predicts missing high-level representations rather than reconstructing pixels. A context encoder sees visible regions of an image and predicts target embeddings for masked regions produced by a slowly updated target encoder, focusing learning on semantics instead of texture. This objective sidesteps generative pixel losses and avoids heavy negative sampling, producing features that transfer strongly with linear probes and minimal fine-tuning. ...
    Downloads: 0 This Week
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  • 2
    Consistent Depth

    Consistent Depth

    We estimate dense, flicker-free, geometrically consistent depth

    Consistent Depth is a research project developed by Facebook Research that presents an algorithm for reconstructing dense and geometrically consistent depth information for all pixels in a monocular video. The system builds upon traditional structure-from-motion (SfM) techniques to provide geometric constraints while integrating a convolutional neural network trained for single-image depth estimation. During inference, the model fine-tunes itself to align with the geometric constraints of a specific input video, ensuring stable and realistic depth maps even in less-constrained regions. ...
    Downloads: 1 This Week
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  • 3

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
    Downloads: 0 This Week
    Last Update:
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