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GNU/Linux Desktop Testing Project (GNU/LDTP) is created with the goal of producing high quality test automation frameworks and cutting-edge tools that can be used to test the Linux Desktop and improve it.
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
Dimenso is a library of numeric types for .Net and Java, that obey dimensional analysis and permit calculations with physical quantities. Due to the lack of C++ - like templates with numeric arguments, code generation is employed using Python.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Platform-independent C-API library implementing the Record-JAR file format, with mappings to other languages/technologies, including C++, COM, D, .NET, Python, Ruby, and STL.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
socklib++ is a light-weight cross-platform C++ socket library. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
KML is a knowledge base with support of logical modeling. Advanced model is used to represent knowledge as a set of statements similar to natural language sentences. This project hosts a set of model storage library and server (vrb-ols) and clients.
g2 is an easy to use, portable and powerful 2D graphics library. It provides a comprehensive set of functions for simultaneous generation of graphical output on different types of devices.
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The Stakker project aims to develop Linux drivers and GUI CD management applications with a SQL backend for CD/DVD library/archiving boxes. The Dutch word "Stakker" means "poor blighter" (says babelfish) :-). Imation Stakka works, CD-300 not yet.
xbgtk - an xbase/Harbour/xHarbour object-oriented wrapper for using the GTK+ GUI. This project has been deprecated in favour of https://github.com/tuffnatty/hbgi, an approach that uses GObject Introspection for automatic bindings.
We provide ported open source tools/applications including their complete sources and/or ready to use binaries for QNX, like XFree86, Lesstif, DDD, VNC, Nedit and cluster middleware like PVM.
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
Python for Maemo project main objective is to turn in Python programming language as the default scripting language for Maemo Platform providing full integration for developers.
OSE is a C++ library, with some Python wrappers, containing generic classes, as well as support for event driven systems, interprocess communications and a request/reply, publish/subscribe service agent framework with RPC over HTTP interface.
GtkGLExt is an OpenGL extension to GTK+. It provides additional GDK objects which support OpenGL rendering in GTK+, and GtkWidget API add-ons to make GTK+ widgets OpenGL-capable.
The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.