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A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The ezpyinline is a pure python module which requires almost no setup to
allows you to put C source code directly "inline" in a Python script or module,
then the C code is automatically compiled and then loaded for immediate access from Python.
mod_npy is alternative way of running Python scripts under Apache - alternative to having mod_python installed, or running as CGI. It allows mixing Pythoncode with HTML much like PHP. It's a mixture of Python power and PHP style page writing.
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The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
SE|PY is an ActionScript editor written in python, wxPython and using scintilla for text highlight, code collapsing. some features: snippets panel, functions panel and much more.
Contain also Flush
gensrc - a Python application which takes XML descriptions of functions defined in a library and generates source code for addins on supported platforms including Microsoft Excel and OpenOffice.org Calc.
buildslackbuild is a bash shell script generator written in python to partially automate the process of building SlackBuild shell scripts for Slackware. The goal is to build a fully automatic system to relieve the sysadmin of this task.
The main idea behind tk_happy is to allow a fully "wired" Tkinter application to be quickly created (Tkinter is the python interface to Tk). The users main responsibility is to add logic to the Tkinter framework created by tk_happy.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
fgen is a free command line tool that facilitates cross platform c++ development, including header generation, cpp file generation, makefile generation, unit test framework generation, etc.
Python Tk Gui Builder allows python programmers to build graphical user interfaces using the included Tkinter (tk) widgets without having to write the source code. They simply point and click on widgets and their options.
HappyDoc is a tool for extracting documentation from Python source code. It differs from other such applications by the fact that it uses the parse tree for a module to derive the information and does not import the module.
PYthon to ASsembler TRAnslator. At this moment supports Microchip PIC16 instruction set only. Its main goals are: to support a wide range of microcontrollers and processors, to generate compact and effective code.
Sk2Py is an wxPython-based IDE which assists in the migration of Cadence Skill(tm)-based PCells to Python PyCells for use in all Open Access environments. Please post any support requests or bug reports to the tracking system.
the authors of ibo found the base ideas of ibo in the much stronger http://www.djangoproject.com/. if you stumbled in ibo, do have a look at our documentation, but please consider checking django.
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
NPL is a programming language designed to ease code visualisation. It visualises the static and dynamic aspects of a program along with it's semantics, thus making reading code easier.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
The idea of this framework is to allow the code to tolerate faults by adding redundancy (either by repetition or by different variants of code) and replacing original methods or functions by syntactically identical callable fault-tolerant constructs.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...