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The Dragon Fire compiler takes a new, 21st century, look at the Dragon (i.e. Dragon Book). No longer impenetrable to the programmer, this compiler is open and available to them. You control the Dragon, and get Dragon insight into your programs.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
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The **libmsgque** project is an infrastructure that allows multiple package-items to be linked together to act as one application.
To link, you need to distribute the work from one package-item to another package-item and wait for an answer or not.
> Philosophy: Write Once → Run Everywhere
The package-item can be a thread, a separate local process that is started by fork or spawn, or even a network of multiple services on multiple hosts.
The package-item can be written in any...
UfakPython is a small subset of Python programming language, for small embedded devices, like PICs. UfakPython sources are translated to C by UfakPython Compiler. Small Device C Compiler can then compile the C outputs to the target device's codes.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Psyco showed that it is possible to execute Python code at speeds approaching that of fully compiled languages, by "specialization".
The project is now dead and replaced by PyPy: http://pypy.org/
This project provides a patched Python distribution that can be built on the win32 platform using 'configure' and 'make'. It requires Cygwin and the MinGW compiler toolchain.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
The Markovski project implements an interpreter/compiler for a language named Markovski, used to write Markov algorithms (see http://en.wikipedia.org/wiki/Markov_algorithm).
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
a delegate compiler and a numerical scripting language (like syscalls). the compiler is done in concept but the backend is still in the brainstorming phase.
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Ly: a 'lyterate' programming engine written in Python, featuring an easy-to-read syntax based on indentation. Source files look very similar to the HTML produced from them. Does chunking (arrange the code as you like, not as your compiler wants you to).
ORBit-Python is a project to develop Python bindings for ORBit. It supports dynamic loading of IDL (no IDL compiler required), and most of ORBit's TypeCodes.