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A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
...It increases the level of abstraction and allows a programmer to concentrate on the business logic of the application.
Following is an example of a query in Pony:
select(p for p in Product if p.name.startswith('A') and p.cost <= 1000)
Pony translates queries to SQL using a specific database dialect. Currently Pony works with SQLite, MySQL, PostgreSQL and Oracle databases.
Pony ORM also include the ER Diagram Editor which is a great tool for prototyping. You can create your ER diagram online at https://editor.ponyorm.com, generate the database schema based on the diagram and start working with the database using declarative queries in seconds.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.