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VRT is a Virtual Reality Toolkit.
It is planned to be OS-independent, easy-to-use, full-feature VR platform.
It integrates 3D engine, physical engine and AI engine.
This code is another way to create SOA applications through HTTP. Can execute Database SPs, MSMQ, Assemblies, IronPython script and generates RSS, JSON, Web Service, Text or Excel file through HTTP. The system has authentication and logging support.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
PyDbgExt is a WinDbg extention which support use Python script in WinDbg command line. Through this extention, we can call some predefine Python script to control the debug session, or directly evaluate expression or call other method.
Text preprocessor that provides script based in-code code generation. It can be used to provide templates for languages that doesn't support them (C, Pascal). Of course, it is stronger than templates in C++ so you can find it useful with other languages
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
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Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
The ezpyinline is a pure python module which requires almost no setup to
allows you to put C source code directly "inline" in a Python script or module,
then the C code is automatically compiled and then loaded for immediate access from Python.
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
buildslackbuild is a bash shell script generator written in python to partially automate the process of building SlackBuild shell scripts for Slackware. The goal is to build a fully automatic system to relieve the sysadmin of this task.
pyLPCTools is a replacement for the Flash Programming Tools use with the Philips(tm)/NXP(tm) LPC2xxx series of ARM based microcontrollers. pyLPCTools is a script together with some ARM assembly language and a Python user interface. Please Donate !!
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
PySmire is a Python based Ant liked framework. Different from the XML file for Ant ,Python is the base script for PySmire. Actually,It's a Python package and it's not only a build tool.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
SIOP: Scripting Inter-Operation Protocol - Dynamic inter-process communications mechanism that allows script based languages to communicate with each other similar to standards such as CORBA, but without the need for explicit definitions of interfaces.
Simple yet powerful templating engine for Python. Emphasis has been placed on ease of use. Simply put this file into your project directory and do "import template".