Showing 4 open source projects for "audio processing"

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  • 1
    SFBAudioEngine

    SFBAudioEngine

    A powerhouse of audio functionality for macOS, iOS, and tvOS

    SFBAudioEngine is an advanced audio engine designed for macOS and iOS, focusing on high-quality playback, precise audio control, and support for a wide range of audio formats. Built for modern Apple platforms, it provides developers with a robust tool for integrating sophisticated audio functionalities into their applications. It emphasizes extensibility, performance, and clean API design.
    Downloads: 1 This Week
    Last Update:
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  • 2
    videoLat

    videoLat

    Measure video delays

    VideoLat helps you measure latency of audio and video processing pipelines such as conferencing tools. NOTE: development of videoLat has moved to github. See http://www.videolat.org for details.
    Downloads: 0 This Week
    Last Update:
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  • 3
    EZAudio

    EZAudio

    An iOS and macOS audio visualization framework

    An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations. I've designed six audio components and two interface components to allow you to immediately get your hands dirty recording, playing, and visualizing audio data. These components simply plug into each other and build on top of the high-performance, low-latency AudioUnits API and give you an easy to use API written in Objective-C instead of pure C. ...
    Downloads: 0 This Week
    Last Update:
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  • 4
    A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
    Downloads: 0 This Week
    Last Update:
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    Lightspeed golf course management software

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