Showing 13 open source projects for "3d game opengl source code c"

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  • 1
    QuakeForge
    QuakeForge is a set of 3D graphics game engines based on id Software's legendary Quake series of game engines. Our purpose? To improve the state of the game by improving the engines and making them accessible to as many people as we can.
    Downloads: 11 This Week
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  • 2
    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
    Downloads: 1 This Week
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  • 3
    MGSwipeTableCell

    MGSwipeTableCell

    An easy to use UITableViewCell subclass to display swippable buttons

    MGSwipeTableCell provides highly customizable swipe actions for UITableViewCell, emphasizing animated transitions and “expansion” behaviors. You can attach multiple buttons per side, choose from transitions like drag, clip, or 3D-style reveals, and control thresholds for triggering an action on full swipe. The API separates visual configuration (colors, icons, button width) from behavior (callbacks, expansion settings) to keep code readable. It integrates cleanly with table view reuse,...
    Downloads: 0 This Week
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  • 4
    iCarousel

    iCarousel

    A simple, highly customisable, data-driven 3D carousel

    iCarousel is a customizable Objective-C class that simplifies implementing carousel-style (paged or scrolling) views in iPhone, iPad, and macOS applications, supporting various visual effects including cylindrical, flat, and CoverFlow-like layouts. iCarousel is a class designed to simplify the implementation of various types of carousel (paged, scrolling views) on iPhone, iPad and Mac OS. iCarousel implements a number of common effects such as cylindrical, flat and "CoverFlow" style...
    Downloads: 0 This Week
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  • 5
    Lightweight Java Game Library
    The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound.
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    Downloads: 281 This Week
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  • 6
    Platinum UPnP
    NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
    Downloads: 2 This Week
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  • 7

    ROS4iOS

    How to build ROS (Robot Operating System) for the iOS platform.

    Instructions and source code to build a native ROS port for the iOS platform. The project also includes a sample application for testing.
    Downloads: 0 This Week
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  • 8
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 9
    breve is a free, open-source 3D multi-agent simulation package designed for simulating decentralized systems and artificial life.
    Downloads: 0 This Week
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  • 10
    The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
    Downloads: 0 This Week
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  • 11
    Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
    Downloads: 0 This Week
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  • 12
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 13
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
    Downloads: 0 This Week
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