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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
VTNPrevayler is an Objective-C implementation of Object Prevalence.
The code is largely based upon Prevayler (http://www.prevayler.org)
Some modifications have been made to accomodate the differences in the Cocoa libraries versus the Java libraries.
This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes.
The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
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Leafpile is a Z-code interpreter, a Java implementation of the Z-machine virtual machine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.