Showing 92 open source projects for "gngeo source code"

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  • 1
    Trixul is an XML and JavaScript GUI toolkit that supports MacOS X, Linux, and Windows directly via Cocoa, Gtk+, and .NET. JavaScript code can call C++ components directly. Please visit the project web page (www.trixul.org) for additional information.
    Downloads: 0 This Week
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  • 2
    A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
    Downloads: 0 This Week
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  • 3
    This program is a simple tool for displaying maching character encoding methods among NSString, IANA, MS code page, and so on.
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  • 4
    Phase I: Macros for generating and testing function or procedure return status information designed to make reading source code easier. Phase II: Integration with internationalization aids.
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  • 5
    Code-dump is an Objective C program that decompiles PPC Objective C programs on Mac OS X, relying on their inherently structured format.
    Downloads: 0 This Week
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  • 6
    This is a project to create a native cocoa Programmers Text Editor, code named Oscar. This goal of this project is to create a full blown Obj-C Text Editor that contains many of the features such as extensions and scriptability that BBEdit contains.
    Downloads: 0 This Week
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  • 7
    Pattern Builder is an object modelling and code generation tool for Mac OS X developers. It can model and generate the class files for complete Objective-C/Cocoa applications, with Interface Builder outlets and actions, which can then be built in Xcode.
    Downloads: 0 This Week
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  • 8
    1337writer is a converter for 'normal' text to 1337 / l33t text (leetspeech). simply input your text and the programm will output the 1337 version. (hardcore 1337 or simple 1337).
    Downloads: 0 This Week
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  • 9
    Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
    Downloads: 0 This Week
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  • 10
    AutoGraf is an automatic class visualization tool for Objective-C. It reverse-engineers code and generates hirez UML diagrams using the GraphViz framework. AutoGraf also integrates with DocoaBrowser to give you visual browsing of code documentation.
    Downloads: 0 This Week
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  • 11
    A Haskell to Objective-C binding. Allows access to Apple's Cocoa API from the non-strict functional programming language Haskell.
    Downloads: 0 This Week
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  • 12
    CircularSlider is a Cocoa reusable control for OS X. It allows the user to drag a knob freely in two dimensions on a circular base. The project includes an IB palette, a testbed application, and documentation. Good sample code for beginners.
    Downloads: 0 This Week
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  • 13
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 14
    VTNPrevayler is an Objective-C implementation of Object Prevalence. The code is largely based upon Prevayler (http://www.prevayler.org) Some modifications have been made to accomodate the differences in the Cocoa libraries versus the Java libraries.
    Downloads: 0 This Week
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  • 15
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
    Downloads: 0 This Week
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  • 16
    Gfront is an Objective-C frontend for the GObject library. It translates preprocessed Objective-C to C with the appropriate GObject calls.
    Downloads: 0 This Week
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  • 17
    Leafpile is a Z-code interpreter, a Java implementation of the Z-machine virtual machine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.
    Downloads: 0 This Week
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