With the help of the ProgramNet the user can develop plug-ins(called units) which can be connected with other units forming a net. The net has a form of a flow diagram. The resulted net can be executed in the ProgramNet for testing purposes or independently in the target platform as a final release. In order to execute a net the ProgramNet uses the kernel. The kernel executes automatically each unit in a separate thread and manages the data exchange between the units.
This project has been moved to https://github.com/rhcad/x3c .
[ Moved to https://github.com/rhcad/x3c ] x3c is designed as a plugin-framework that uses C++ and STL. This framework has many frequently-used and lightweight plugins. x3c can be used to easily develop plugins and applications for multiple platforms.
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
GCEclipse - Gamecube for Eclipse - is an IDE for you who want to develop for Gamecube in C/C++. Syntax checking, Content assist, Compiling, Executing on PC, Code examples, everything's included. CHECK OUT THE DOCUMENTATION SECTION!
GDI# is a kind of GDI which can be used in both linux and windows, it provides numbers of classes and libraries to share the way to develop software. In both text and graph mode, GDI# supports a serial of functions to develop graphic programmes.