Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
A microkernel operating system distribution offering (among other things) very low hardware requirements, full and easy portability and easy-readable source code.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
GDI# is a kind of GDI which can be used in both linux and windows, it provides numbers of classes and libraries to share the way to develop software. In both text and graph mode, GDI# supports a serial of functions to develop graphic programmes.
Lexical, grammatical and syntactic analyzer of C÷÷.
cdd is the lexical, grammatical, and syntactic analyzer of the C÷÷ dialect. The latter is not a programming language, but a set of variations in the C language that cdd analyzes, converts to C code and compiles by calling to g++.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
This STL-like C++ library contains classes for long integer numbers processing with using of assembler functions as a backend. Lazy evaluation is also used for optimization. It also contains generic implementation of classical number-theory algorithms.
Coypu is an abstract layer, graphic widgets implementation. It is written in C and is highly portable to most architectures and software/hardware backends (X11, Directfb, GLUT, SDL, WIN32). Being fast and light, it's mainly targeted at embedded devices.