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Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
...To simplify error and exception handling, converts errors into exceptions. Adds 'nice' error message box for final user and developer full error data including execution trace. Plus some helping methods
ACE RADIUS library is a portable open-source implementation of RADIUS protocol, as defined in RFCs 2865 and 2866. It's written in C++ and is supported on a wide variety of POSIX-compliant platforms, including Linux and Solaris, and on Windows.
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VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
The Beholder project was begun with the purpose of creating an open source code library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
This Quaternion based 3D Camera is designed from the ground up to be robust, but most importantly, it's geared toward new programmers, so its primary focus is for it to be the easiest possible to get into your project and start using.
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A simple-to-use and lightweight multithreading and synchronisation library for C++.
Currently it should work on Microsoft Windows (all features on Windows 2000 or later) and any platform including a working pthreads implementation.
Library to define Tcl commands which manipulate C++ class and structure objects in manners similar to the way Tk manages widgets. Objects can then be manipulated from either C++ or Tcl. Based on the original TclObjectCommand
Edyuk is a free, open source, fast and lightweight development environment which supports C++ and Qt 4 out of the box and can be extended through plugins. It works under all platforms supported by Qt 4 (Linux, Mac, Windows, BSD, ...).
Relational Object Mapping In C++, is a library that maps database tables to C++ classes seamlessly so that members will be populated by and in return will populate db columns. Also provides many std db operations, directly on the table interface.
The IEEE 1619 Committee open-source reference implementations of encryption algorithms, plus testing and certification suites, for each encryption algorithm included in the standard.
Gazebo F2F is a 'pure' Friend-to-Friend application, which treats the difficult F2F setup, step by step. Although the current version supports only the Chat service, it was designed as a software platform on which other services could later be added.
Urdl is a cross-platform C++ library for downloading web content using a URL. It provides an easy-to-use extension to standard C++ iostreams and an asynchronous interface for use with Boost.Asio.
AvatarSAT is a SAT solver that uses machine-learning classifiers to automatically tune the heuristics of an off-the-shelf SAT solver on a per-instance basis.
C++ library for interpreting HTTP requests as REST service calls. Classes for method, resource, endpoint make it easy to expose business objects as a REST interface. Provides etags and time versioning constraints for HTTP caching control.
LibZI provides portable configuration file storage and retrieval mechanisms for programmers. Specifically, it stores and retrieves data storage through XML with numerous primitive datatypes.
Cycleopt optimizes the computational cost of multigrid algorithms. A cost and error model is used to optimally distribute the computational effort among the grids, depending on the desired accuracy of the solution and problem parameters.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.