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XML Localisation / Localization for C++. An alternative way of handling localised/localized resource strings in C++ to ease the problems of multi-language user interfaces.
This library helps you avoid the use of raw pointers in your C++ code. The classes are proxies that provide strict ownership and reference checking, even in STL containers, and help eliminate resource leaks and dangling references.
Radix is a RAD framework for creating native XML web applications. Complete web applications can be created without programming knowledge using XML, XSLT, XPath and related technologies. Radix can be extended using Java, JavaScript, Python, and Tcl.
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CUT is a simple, to-the-point unit testing system. It's different from other unit test packages in that it follows the KISS principle. It's designed for C testing, not designed to emulate SUnit.
The Dragon and Kangaroo Parser Framework Library, for C++, is intended to be useful for developers of more specific parser libraries, generic or otherwise. The aim is to generate, at compile time, efficient parsers from grammars.
This project will allow a developer to work with any database without regard to the underlying database by making the ADO.NET database interfaces more usable.
araSpect is a server side object inspector for web applications. Through a web interface you can drill down in your server side java beans. It is very easy to install and can be added to a deployed application. There is special support for Struts.
This project lets you create java Classes on-the-fly at runtime, with any superclass, interfaces and methods you like. Great for creating JavaBeans from dynamic data! Similar to java.lang.reflect.Proxy but more powerful.
A collection of useful libraries written in the Dylan programming language. The intent of this project is to provide easily accessible libraries for people developing applications using Functional Developer and/or Gwydion Dylan.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
Whisper is C++ application framework for the Mac and Windows. Unlike most frameworks it takes advantage of the standard library, design by contract, and modern C++ idioms.
The AUIT toolkit is a high-level Java user interface toolkit which completely abstracts the application code from the interface. For many platforms, native widgets are provided; other platforms can use Swing. The interface is specified in XML.
The g1u3 project is an extremely lightweight framework for gluing software components together. The core of the framework is written in platform neutral ANSI C with parsimony and conciseness as primary design imperatives.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Unicorn is a cross-platform C++ library for the creation of platform-independent graphical interfaces and applications.
Unicorn can run on Windows, GNU/Linux, Mac OS X and can be embedded in applications like games.