Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Get Started Free
Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
The purpose of this project is to modify SmartEiffel to allow it to be used to create applications for mobile device platforms such as Symbian, BREW, and J2ME. Currently the codebase is based on SmartEiffel 1.0, but we are looking into moving over to Sma
...Each project has cpu information (bits, opcodes, registers, etc.) and memory managment(Description, Mirrors, etc.). Once you have done the CPU and Memory Project, you will be able to cross/generate C/C++ code.
Not C Sharp. Four goals: 1. Create a CSharp compiler written in C# and CUP Parser Generator. 2. Learn how to write a compiler. 3. Encourage compiler experimentation by anyone who is interested.
Centaurus is a flexible and easy to use code generator. Its main task will be to generate strong-typed datasets as well as other DAL/BL. Yet, it can generate almost any kind of code.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
C/C++/Java source code library and Build Environment. Contains code for threading, inter-thread communication (ITC), sockets, embedded database, parsing, fileio, etc. The majority of the library is designed for embedded development.
ESOMA is a component orientated framework for simulation and evaluation
of arbitrary microprocessor and DSP architectures. Simulators using
ESOMA are runtime configurable. Architectural changes do not need
recompiling. Programming language is C++ (Linu
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
Turck MMCache is a PHP Accelerator & Encoder. It increases performance of PHP scripts by caching them in compiled state, so that the overhead of compiling is almost completely eliminated. Also it uses some optimizations for speed up of scripts execution.
JSCode is a simple XML representation of programs. The JSCode project provides tools to build programs in JSCode. The tools display code as blocks. You can output programs as Java or C or Mindscript for Lego RCX robots and more.
This library helps you avoid the use of raw pointers in your C++ code. The classes are proxies that provide strict ownership and reference checking, even in STL containers, and help eliminate resource leaks and dangling references.
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
X6GL is a suite of code generation utilities capable of generating source code in any language, based on source code templates and XML files. Initial focus has been around generating data access layers of apps involving Java, Oracle, C#, SQL Server.
The dbg library is a set of C++ utilities to facilitate modern debugging idioms.
It has been designed to support defensive programming techniques in modern C++ code. It integrates well with standard library usage and has been carefully designed to be e
The C++Pager can help C++ programmers to output long complex text (i.g HTML). It enables to embed C++ code in text files which use JSP like syntax, and uses STL based stream to output. It is the C++\'s simple standalone version of JSP.
The goal of VMKit is to create a body of code useful for creating and experimenting with virtual machines. The code will emphasize modularity, clarity, correctness, and portability in no particular order but all taking precedence over execution speed.
A compact C++ application that allows you to convert from Macintosh(R) format source code to PC Comptabile source-code. Mainly to convert line-feeds. It will work on an entire directory structure scanning all folders and sub-folders.
A interpreter for the brainf*k programming language which also can generate Ccode (and a Makefile).
Supported compilers: gcc (linux, cygwin, ...) and MSVCPP 6.0
The program emulates a MIX machine (introduced by Knuth in his books "The Art of Computer Programming").
- MIX Assembly Language (MIXAL) parser that converts the MIXAL code to MIX machine code
- a MIX interpreter which executes MIX machine code
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.