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SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
OSlash is a c++ framework for developing decentralized cloud computing services. It includes a programming environment and virtual machine for assembling networks of processing nodes coordinate their operations through message passing.
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A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
Saturn disk image is a tool for working with disk images (".iso" files). Saturn provides a graphical user interface, a dotNET component library, and a NAnt task, enabling software engineers to create disk images from build scripts.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Lightweight, cross platform XML processing library for C++. Designed with efficiency and performance (in terms of both CPU and memory usage) as the top priority. Template based, supports multibyte as well as wide character encodings.
Smart_Arguments is designed to simplify the use of command line arguments. The built in Ada facilities for command line argument processing are very basic. This package provide a higher level facility for dealing with command lines.
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
FracAda is the Ada 2005 implementation of the Fractal component model
[http://fractal.ow2.org/]
It is an experimental project using the GNAT (GPL) compiler
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
RCL is a project to develop a new, better and more complete general-purpose, cross-platform class library for C++. The style is somehow influenced by the .NET class library, as this one is just the best I have seen yet.
This is a lightweight updating software made in C++ with Qt that is quite customizable with only a text file, or you can get the full source and edit it to your hearts desires.
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
The XML Code Template Engine produces class code skeletons that can include equality and logging methods in C++ or Java(so far) from an XML document outlining. It also creates Doxygen compatible comments and a has very simple plugin system.