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The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
In this project we aim to develop scheme libraries for developing
various web applications (especially servlets and xml-based web services). Our approach is to use jscheme (an open source implementation of scheme in Java) as the core language which allow
The tree control library is a C++ container library which stores generic types in tree structures. Three containers are available in the library: tree, multitree,
and unique_tree. The library usage and syntax is much like that of the STL.
Performance profiler for Amiga AACE/Tao Intent software. Works for source in both C and VP. Includes filters to convert data into cvs spreadsheets. (Compiles under Linux as well, but no Linux build system is included)
Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gamepl
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
Squadd is a package of additions for the Squirrel language. It's a complete, powerful, template-based binding utility and a collection of useful class templates (unified stack operations, data types management). wxWidgets to Squirrel port is in progress
Provisio.Collections brings STL like iterator-based containers to the .Net world (especially C#). It offers fundamental sequential (vector/list/deque) and associative (tree/skiplist) containers that can be filled, traversed and modified using iterators.
Pure Python implementation of GOLD Parser Engine.
GOLD Parser Engine is a LALR(1) parser with DFA tokenizer.
It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)
tcom is a specification and implementation of a distributed component system which uses tuple spaces for IPC. Components can be written in any language. tcom is also well suited to modular apps which run on a single machine.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
An actionscript 2.0 unit testing framework for use with with Macromedia Flex. Based on Nunit and other testing frameworks provides full support for testing Flex applications including asynchronous web service requests.
Native Java parser framework, no (pre-)compilers needed. Closely follows BNF syntax. Optimized for performance and low overhead. Highly flexible and extendable using a streamlined API. Integrate semantics, tracing and even context sensitive parsers.
GTW is a template based, header only C++ wrapper library for GTK+. GTW doesn't alter or hide the underlying GTK+ specific constructs. Developers can mix GTK+ code and GTW code in any proportions to create working applications.