Showing 300 open source projects for "browser game engine"

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  • 1
    Swig

    Swig

    Take a swig of the best template engine for JavaScript

    Swig is an archived JavaScript template engine inspired by Django and Jinja syntax. It renders templates in Node.js and major web browsers and can integrate with Express applications. Developers can use inheritance, includes, variables, filters, loops, conditionals, and other familiar template constructs. Automatic output escaping helps produce safer HTML by default. The engine can be extended with custom filters, tags, and related extras to support application-specific behavior. It was...
    Downloads: 7 This Week
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  • 2
    AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
    Downloads: 0 This Week
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  • 3
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 2 This Week
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  • 4
    Tina4PHP
    Tina4PHP - (This Is Not Another Framework 4 PHP) - A RAD Browser based Development tool with the Cross Database Engine for PHP as its foundation. Manage multiple developers and source on the same web driven application development tool.
    Downloads: 0 This Week
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    Hogan.js

    Hogan.js

    A compiler for the Mustache templating language

    Hogan.js is a 2.5k JS templating engine developed at Twitter. Use it as a part of your asset packager to compile templates ahead of time or include it in your browser to handle dynamic templates. If you're developing with Node.js, just use NPM to add the Hogan package. Hogan.js was developed against the mustache test suite, so everything that holds true for templates is also the case for hogan.js.
    Downloads: 0 This Week
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  • 6

    Modular Gaming

    Modular Gaming Open Source Persistent Browser Based Game Framework

    We are in the process of creating a open source persistent browser based web game (PBBG) framework which will have all the features to get you started and let you start developing your unique features without having to write all the basics. We have taken a modular approach, you can use only the modules you want. If you wanted just a forum you could enable only the core, user and forum modules.
    Downloads: 0 This Week
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  • 7
    isomerjs

    isomerjs

    Simple isometric graphics library for HTML5 canvas

    ...The renderer orders surfaces by depth to reduce visual overlap problems when drawing complex scenes. Developers can combine custom paths and colors to construct buildings, diagrams, game graphics, and procedural illustrations. The library can be added directly through a script file and requires no dedicated 3D rendering engine.
    Downloads: 23 This Week
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  • 8

    Rpg.NET

    Performance enhancement API for RPG Maker XP, VX, VXA.

    Rpg.NET is an API built using the .NET Framework for both improving performance and enhancing the RPG Maker series (XP, VX, and VXA). Contained within are various functions and classes that extend the ability of RPG Maker in areas such as graphics, audio, and Windows API interop. Included is a Ruby script that is the wrapper around the library, so it can be used as any other script within your game.
    Downloads: 2 This Week
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  • 9
    EJS

    EJS

    Embedded JavaScript templates for node

    EJS is a templating engine for JavaScript/Node.js that allows developers to embed plain JavaScript code into HTML markup. The idea is to avoid introducing a separate DSL for templating and instead use familiar JavaScript logic inside template tags to generate dynamic content. You write templates using <% %> scriptlet tags, <%= %> for output, and you can include other templates, pass data, and control flow with loops and conditionals.
    Downloads: 0 This Week
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  • 10
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 0 This Week
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  • 11
    FigDice

    FigDice

    PHP Templating System

    FigDice is a template rendering system, primarily designed for web applications and the dynamic generation of HTML documents. FigDice puts the view screens (templates) at the centre of the rendering process. FigDice defines a simple notation based on XML tags and attributes, allowing the engine, using source files very close to the target HTML, to produce the rendering, dynamically enhanced by the Web application's services and presentation layers. FigDice is independent of the...
    Downloads: 0 This Week
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  • 12
    Flixel Power Tools

    Flixel Power Tools

    The Flixel Power Tools are a set of plug-ins for Flixel 2.5+

    Flixel Power Tools is a plug-in suite for the Flixel engine (version 2.5+) that adds many auxiliary utilities, effects, and helper components to aid in developing 2D games with AS3. It includes visual effects, control utilities, math/utility extensions, UI enhancements, and more. It’s designed to be dropped into a Flixel project to give you extra tools beyond the core engine. The Flixel Power Tools come with a comprehensive Test Suite. Use it to visually see the tools in action, and then...
    Downloads: 0 This Week
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  • 13
    GraphEditor

    GraphEditor

    Graph editing tool

    For creating graphs with can be exported to use in game making environments.
    Downloads: 0 This Week
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  • 14
    Zenipex Library
    The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
    Downloads: 0 This Week
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  • 15

    C-Lesh and SMW Engine

    C-Lesh is a game programming language for 2D games.

    C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction.
    Downloads: 0 This Week
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  • 16
    pyirrlicht

    pyirrlicht

    Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal

    Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
    Downloads: 2 This Week
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  • 17

    Whizdom

    Powerful html5 & javascript library for creating applications & games.

    WhizJs is what you want for creating cross-platform web applications and games to be displayed across multiple browsers and/or viewing devices. It comes fully equipped with a graphics api, sound support, and easy to use tweening functions. This library wraps the dom into a class-like structure to create an environment better suited for developing apps and games. It's intended to use with the newer versions of the most popular browsers, and doesn't depend on any other framework. It...
    Downloads: 0 This Week
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  • 18
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 1 This Week
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  • 19
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 20
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 21

    Whiz-DOM

    Formerly CraveJs, it's for creating JavaScript applications and games.

    WhizDOM is what you want for creating cross-platform web applications and games to be displayed on the web. This javascript engine uses DOM wrapping to create an environment more suitable for developing games and apps. It is intended for use with most of the leading modern browsers, and doesn't depend on any other framework.
    Downloads: 0 This Week
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  • 22
    GAMERBREED

    GAMERBREED

    Create your own online real-time browser-based MMO in your website

    GAMERBREED gives you the power to create your own original online real-time browser-based MMO on your website. It's fully customizable, giving you control over armies, worlds, cities, quests, resources and much, much more. Also, if you have knowledge of HTML you will be able to create themes for your own unique game! The project is still under development and it will be released under GPL licence in July this year.
    Downloads: 0 This Week
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  • 23
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 24
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 3 This Week
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  • 25

    fiftyfifty

    fiftyfifty is a programming language and game

    As you may recall, a Turing-machine is an all-purpose computer. A Turing-machine has a memory that consists of a track or line of data. On the track, a read-/write-head is moving. The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth. In 5050, the part of the track left of the head is represented not by a line or stack of information,...
    Downloads: 0 This Week
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