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This project is a complete cross-platform (Windows, Linux) framework for Evolutionary Computation in pure python. See the project site at http://pyevolve.sourceforge.net or the blog at http://pyevolve.sourceforge.net/wordpress
ProViz is a program visualization framework for Java. It is built as a plugin to the Eclipse IDE. (We are getting close to publishing resources and making this project distributable. Stay tuned!) A video demo: http://www.youtube.com/watch?v=BsoK1n-OM
X-GAT (XML-based GeneticAlgorithm Toolkit) is a Java framework to optimize problems with Genetic Algorithms (GAs). Differently from other frameworks, X-GAT contains ready-to-use GAs implementations and new features can be easily added.
Data types and utility classes for use with evolutionary algorithms.
EZvolve Foundation Classes is a set of data types and utility classes for use with evolutionary algorithms. Currently implemented support for bit string encoding, populations, fitnesses, fitness functions, probabilities, and probability vectors.
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Sleepwalker aims to provide a highly abstract, universal, reusable, extensible Java-based genetic algorithms framework which can be used as a basis for modelling and programming virtually any practical optimisation problem.
Awakener aims to provide a Java library for solving practical, real world optimisation problems by means of genetic algorithms (turnkey algorithms for >= 90% of industry problems). Awakener extends Sleepwalker with specific algorithms.
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
The BalanceLine4j Project is an implementation of the Balance Line Algorithm for Java applications. The Balance Line is an algorithm used to make Coordinated Processing and Sequential Updates, that improves performance and saves machine resources.
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This library is a lightweight implementation of geneticalgorithm, contains the most popular types of chromosomes and the basic algorithms for selection, elitism, crossing and mutation.
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a geneticalgorithm, and more.
LEA is a lightweight eyetracking algorithm library (hence the name) written in and for Java. LEA is able to track eye movements with an ordinary webcam and returns relative movements (up, down, ...). It is also able to compensate for slight head motions.
Classroom allocation using Genetic Algorithms and restricted mutation. Developed by AIGroup: Pablo Cababie, Facundo Cancelo, Alvaro Zweig y Gabriel Barrera
This project is using genetics algorithms to complete scheduling tasks such as timetables for elementary / high schools etc. Currently NetBeans project with no GUI and simple HTML export.
A .net implementation of a framework for genetic algorithms. This tool enables programmers to write the "core" of their problem and have a geneticalgorithm immediately setup for solving it.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
CILib is a framework for developing Computational Intelligence software in swarm intelligence, evolutionary computing, neural networks, artificial immune systems, fuzzy logic and robotics.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
The goal: to provide implementations of as many algorithms (sorting, searching, ...) and data structures (lists, trees, ...) as possible, accompanied by discussion of big O run time and memory limits and references to sources of further study.
G.A.V. (Graph Algorithm Visualizer) is a tool that visualizes algorithms from graph theory. A step-by-step visualization from each different algorithm allows the user to understand the particular algorithm very easily.
Java API for implementing any kind of GeneticAlgorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
A Java package for pretty-printing a text by deciding where to introduce line-breaks and indentation. A Java implementation of Derek Oppen\'s pretty printing algorithm. It is _not_ a pretty printer for Java code, though it could be used to write one.