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An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
Web 2.0 environment for collaborative and extensible design of object interconnection diagrams like UML, networks, circuits and other graph based diagrams. Client: Web-based (AJAX / Dojo Toolkit) Server: JEE Application (Struts Framework)
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Full blender integrated documentation and multi-language translation (help) > Python script for Blender, a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
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Javascript animation authoring environment.
A WYSIWYG cross-platform desktop application using jQuery to animate XHTML and HTML elements. Its built in XUL.
The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
A Graphical Editing Framework(GEF), for Python. It provides a canvas similar to wxArt2D and a editing framework based on MVC. The framework can be used to develop scientific and engineering tools that require graphical editing.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
DOCUMENTACIÓN A PRESENTAR.
1. Memoria preliminar describiendo la tecnología a utilizar y su
justificación, planificación de las tareas a realizar y distribución de
dichas tareas entre los miembros del grupo.
2. Ejecutable que cumpla los requisitos establecidos en la memoria.
3. Memoria final del proyecto, en el que se incluirá:
a. Descripción de la tecnología utilizada y, en el caso de que no
coincida con la establecida en la memoria preliminar, justificar el
cambio.
b....
The Watermarks is a java library for images and text watermarking fingerprinting and tamper-proofing. The supported carrier formats for a watermark are JPEG and PDF. The project also aim to build a test environment to evaluate robustness of implemented a
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.
cl-pcp is a collection of Common Lisp CFFI bindings for Pango, Cairo, and PixBuf from the GTK+ (Gimp Tool Kit) Project. This is meant as a lightweight, general solution for developing graphical/text based applications in Common Lisp.
The Free Pascal GFX Library is a framework to quickly develop cross-platform GUI software. It is light weight, and connects directly to the underlying system, allowing for the creation of small and fast graphical applications.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
Free charting C# library for MONO (gtk-sharp 2.x). MPlot will support 2D line charts, xy scatter plots, bubble charts, radar charts,pie charts , bar charts , time series charts, candlestick plots, Gantt charts.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.