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JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
BanglaLinux is a project of BIOS (http://www.bios.org.bd).
All BIOS work is released under the GNU General Public License (GPL).
A few settings of BIOS\'s UniBangla font were taken from Akaash/Mukti fonts, from http://www.nongnu.org/freebangfont
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Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
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Java Emulation Framework (or JEF, for short) is a collection of java classes that provide a framework for creating emulators. Many common emulator related problems are solved in JEF such as CPU emulation, graphics decoding and rendering etc.
JOpenChart is an open source Java library and toolkit for creating different kinds of charts and embedding them into web applications or Swing applications. It further supports interpolating data and plotting mathematical functions etc. pp.
OpenGL based C/C++ dialog, which is drawn on 2D/3D scene. This application provides GUI with themes on all objects (as: Mouse Area, Push Zone, Push Button, Radio Button, Check Box, Scroll, Text Box, List Box, Combo Box, Window and others).
PicEdit is a plugin for Eclipse 2.0 (http://www.eclipse.org) for viewing (and eventually editing) images. It currently supports most of the built-in image formats that eclipse supports.
PHP-NetPBM is a PHP class that interact with NetPBM. Main goal is to decrease the pain of using the NetPBM library when working with images in different formats. Featured with macro commands to perform manipulations on many files.
A webbased XML development toolkit to edit, validate and preview XML files. This program gives you a structured view of the XML data.
It has support for multiple XML formats: SVG, DocBook, XHTML and more. phpXIedit is written in PHP.
The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
Zaval GDP is a set of components that allow to control size, location, cursor type for the Java AWT/Swing/LwVCL components. Actually, components are Java AWT events listeners that have no GUI part.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
A PHP script which converts jpeg-files to Macromedia Flash (.swf) format on the fly. This script does not need any other modules (like "libswff"). SWF is the file format used by Macromedia Flash to deliver graphics, animation and sound to users
A collection of libraries and scripts to enhance and ease PHP web development.
Project includes:
Image Create for PHP
libHtmlForm for PHP
Variables from URI for PHP
Optimize Database for MYSQL
Chopspaces for PHP
HTML special chars encode for PHP
Try to build some LGPL CLX components for Open edition Kylix, such as SDL/OpenGL and other closs-platform API CLX suit. make kylix more easy and powerful in Game/multi-media/CAI development.
This module provides a Perl interface to layout and image generation of
directed and undirected graphs in a variety of formats (PostScript,
PNG, etc.) using the "dot" and "neato" programs from the GraphViz
project (http://www.graphviz.org/).
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.