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statJ written in Java contains methods for performing basic statistical operations that describe a sample or population, including measures of central tendency or location, measures of variability or dispersion., and measures of strength of relationship.
This project will provide EditorKits based on a common structure for different formats to be used with the JEditorPane in Java Swing.
Currently supported formats:
LaTeX (Very basic)
Jasperreports styled text
GlGameGui is a GNU Lesser/Library GPL-licensed simple user interface framework written in C++ and is based on the SDL library, the FreeType library and OpenGl. It is not a complex user interface, only has the basic functions mainly created for games.
The fastest XML/HTML/XHTML tag parsing library, it is suitable in the case you don't need all the features of a complete tag parsing. Allows the most basic input from an XML source and can automatically parse doctype entites.
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ReportForm is an easy to use form for presenting messages to users. Its basic goal was to make showing messages as easy + as standard as possible for .Net applications.
v-creator: a framework for creating PHP driven sites for the Internet, Intranets and Extranets. Separates HTML from PHP and encourages modular development. Basic services such as database integration, security and session management automatically handled
MiniCppUnit another C++ port of the famous JUnit framework for unit testing.
Unlike CppUnit, MiniCppUnit follows a minimalistic aproach: The basic features are the same but in only bout 500 lines of code! No library instalation is needed, etc.
VBF is a programming research project based on the .NET Framework. It contains a function programming library, as well as a research purpose .NET language compiler.
NGmp is a C# C++ Java Python VB.NET etc. etc. binding of GMP and MPFR multi-precision number libraries. With support of Microsoft .NET or Novell Mono runtime NGmp will run on mutliple platforms. It is faster than other libraries available on .NET or Mono
The ULM.gen project is a framework that help building and customizing source-code generators from a UML model expressed as XML documents, using generation templates. It also provides tools for synchronization with UML modelers such as IBM Rational Rose.
AMCS is a MVC framework implementation for web applications (yes, another one). It uses MySQL, Spring and JSTL. It's purpose is to greatly simplify the development of a basic web application via generic code and a template web application approach.
...MicroBASIC is a editor and interpreter of MicroBASIC language created for handheld devices(for example cellphones). MicroBASIC is a very simple programming language, very similar to original BASIC.
siljac is a "Simple LCDproc Java Client" for LCDproc. Provides a basic implementation of the LCDproc protocol and the displayable data is extensible through plugins.
COMConnect is the fastest and most efficient way to access Java applications from .NET/COM and vice versa. Supports stateful connections, a very fast TCP-based protocol and low latency. Includes proxy component for routing to multiple replicated servers.
CobaltCMS is a powerful, lightweight and easily maintainable content management system written in PHP. It aims to provide basic features as standard, while allowing highly complex addons and extensions to be written easily and quickly.
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
nbasic - bytecode compiler+vm for middle level programming language, like basic. nbs - small and fast C-coded object orientated basic (compiler+vm) for embeded applications. Purpose: scripting support for C/C++ project.
The zX Framework : A java based single strike development framework. The framework is based on the theory of self-describing objects that allow separation of 'what' from the 'what with' (e.g. 'search form' for 'client') and thus allow
Genuine is a client framework for Java Swing applications. It provides basic infrastructure to build applications based on visual dialogs and services. In its current state, it is mainly a proof of concept that can be used as basis for enhancements.
Francois's Game Library is an object-oriented library for 2D games. It attempts to cover basic techniques that are essential to the game but waste a lot of time in development. You tell the game what to do rather than how to do it.