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libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
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Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
This projects tries to provide an easy JFontChooser in the form of the JColorChooser. Simply use it as a dialog in your programs to get a user-selected Font.
BanglaLinux is a project of BIOS (http://www.bios.org.bd).
All BIOS work is released under the GNU General Public License (GPL).
A few settings of BIOS\'s UniBangla font were taken from Akaash/Mukti fonts, from http://www.nongnu.org/freebangfont
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DialogLayout is a java layout manager. Components are positioned relative to each other using constraints that avoid nesting. Layouts scale to different sizes because the measurement system (dialog units) scales with the font. Requires jdk1.4.
This project will provide tools for user to convert existing web sites, blogs and documents with non-standard Myanmar font data to Unicode 5.1 compatible data.
(Zawgyi to Unicode 5.1, WinMyanmar system to Unicode 5.1 etc.)