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Create tone music for early nokia S40 handsets like the 3100, starts with notes and ends up with data for use in J2ME MIDP nokia applications. In the process of using MusicXML as a note input format.
FrAid(FRactal AID) is an interface to Java, allowing it to proc. math. data(functions/equations). A compl. standalone system utilizing the FrAid prog. lang. is available(no need to be Java programmer to use it!). Use instead of Matlab. High res. graphics
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
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FreeImagePy is a FreeImage library python wrapper. It export the FreeImage library functions, so a python developer can simple use it into python programs. It need a compiled FreeImage library and ctypes for work.
A fast Object-Oriented cross-platform GUI library written in C++. Specifically meant for games & renderers, and for speed-critical applications in general.
G.A.V. (Graph Algorithm Visualizer) is a tool that visualizes algorithms from graph theory. A step-by-step visualization from each different algorithm allows the user to understand the particular algorithm very easily.
GBAconv is a set of tools aimed at GameBoy Advance developers, allowing to convert WAV sounds and PCX images into C arrays to be included in GBA programs.
GD2++ is an OOP wrapper for the GD2 extension for PHP, completely written in PHP. It covers all GD2 functionality, plus a lot more like gradients, graphs etc.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
GLPlusPlus is a C++ version of gl.h and glext.h. It provides proper namespaces, automatic extension loading, function overloads, strongly-typed enumerations and enhanced debugging capabilities. Built using the OpenTK binding generator.
GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
CaLi2CoPi is a multiplatform PDF parser library programmed in PostScript. Works with several specialized switch in order to verify, add, extract or change any PDF content. Also supports online execution on web based user interface via Ghostscript.
GNU Telephony intends anyone to use free as in freedom software for telephony, and to do real-time collaboration freely and privately over the Internet, with the freedom to do so on any platform they choose to use.
GNUexp is a GNUstep/Cocoa framework and a collection of tools helping you to plan, develop, and administer applications associated with visual psychophysics, experimental psychology and statistical data analysis.
GTK+iostream, Data plots, ORB, Neural Networks, WSOLA
Create GTK+ interfaces using IOStream style code.
Its simple and quick!
Also providing simple data plotting (similar to Matlab/Octave), ORB (Object Request Broker), and Neural Network computations.
You can create GTK+ GUIs in a few lines of code.
Labels<<"Thanks for reading";
(HBox<<Labels).show();
or even one line :
(HBox() << (Labels()<<"Thanks for reading")).show();
Inline code destructs the classes, but leaves the widgets/callbacks operating. This is great for embedded memory saving code.
You can also plot like so :
Plot figure; figure.plot(x, y, x.size());
Plotting utilises GtkDataBox.sf.net
ORB utilises www.zeroc.com
Feed forward neural networks with different activation functions.
Audio playback/recording and digital signal processing (DSP) - utilising Jack www.jackaudio.org
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
A Java package to read and manipulate graphs in the GXL (Graph eXchange Language) format, as well as providing a GXL graph editor. Note from admin: This project is discontinued, send me a message if you want to take over.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.