jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
PAGEB is an easy to use tool to create videogames. With PAGEB is not necessary to known any programming language, nor to master complex game development techniques, to create high quality games. All you need is a good game idea and time to develope it.
*** NO LONGER MAINTAINED ***
The Inform 7 Feature for Eclipse is a set of plug-ins which will support cross-platform development of interactive fiction projects in the Inform 7 language. The current version is tested under Linux and Windows.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
The Auckland Layout Model is a platform-independent 2D layout technology for arranging the controls in a GUI. The model supports the specification of constraints based on linear algebra, and an optimal layout is calculated using linear programming.
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This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
Learn basic constraint logic programming by solving logic word puzzles. Go to http://eclipse.dougedmunds.com . This tutorial will show you how to solve easy 1 star to hard 5 star puzzles, using the eCLiPSe-CLP language (available at http://eclipseclp.org/).
Don't confuse this programming language (a prolog language) with the IDE for Java.