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NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtual machine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
This was originally an OSdev group, but since as members disbanded, I'm continuing to provide various implemenatitions of software, hardware, operating systems, libraries, and some stuff related to math and physics.
Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gamepl
JTAG base library, ARM7TDMI and MIPS debugger stubs for GDB.
Extendable architecture to add JTAG device drivers, debuggers, and custom JTAG applications.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
The Wolfram Machine project is an effort to create a set of documentation and useful modules (both hardware and software) for a computing architecture based on the mathematical theories presented in Steven Wolfram's book _A_New_Kind_of_Science_.
The OS561 operating system based around FORTH/Java. The OS is to run on a VHDL chip OpenHardware design called the Minon, but could become available for other platforms. The unique point of the design is a revolutionary data compression technology.
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
BT-Sim is a BlueTooth simulator on a HCI level. The project alows to develop and test BT applications without using real BT hardware. It works in particular with PalmSource's Palm OS Simulator.
AllegroPro is a cross-platform 2D game programming library that provides access to powerful hardware accelerated features, including OpenGL acceleration, for 2D graphics, input, audio, and file access.
Mushroom GBALib is a simple C library for the Nintendo Game Boy Advance. It provides a thin layer over the GBA hardware to allow for maximum control and flexibility in development.
The JavaBluetooth Stack is a 100% Java implementation of the Bluetooth Specifications Version 1.1. It uses the javax.comm package to address the Bluetooth chip, and implements the JSR-82 (javax.bluetooth) API. Deployment on TINI is possible.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
This framework creates an architecture independent development platform for emulation enthusiasts, software developers, and hardware developers requiring emulated system support.
The goal of the c6x-tools project is to provide an Open Source
development environment for users of the TI TMS320C6x DSP family. This includes (but is not limited to) the following commonly-used devices: 'C6211, 'C6711, 'C6201 and 'C6701.
PyJSW is a set of Python bindings for the libjsw joystick wrapper library. This Python module provides an object interface to any joystick devices supported by libjsw.
HESTI (hardware simulation toolkit) is intended to be a full featured toolkit (language w/o gui) to describe and simulate a hardware.
As now I submit, it's already contain a basic feature to do boolean algebra, processing input and output, and also modi
Surviving bots is continuous software application in Java that will guide robots to search for energy source around it, tap it and explore ahead for survival and thus evolve into much more advance system.Software is ment to be hardware independent.
A peer-to-peer software daemon and API to develop, deploy, discover and use components, web services, and applications over http without regard to type of hardware, OS, or programming environment.
The GDB (GNU debugger) RSP (remote serial protocol) allows remote debugging of embedded software. This project offers source code of monitors so the developer only needs to burn flash EPROMs once, then use serial communication to download/debug.