Showing 357 open source projects for "java memory game"

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  • 1
    JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
    Downloads: 0 This Week
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  • 2
    This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
    Downloads: 0 This Week
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  • 3
    Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
    Downloads: 0 This Week
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  • 4
    A collection of Eclipse Plugins to support developing game modifications for Gas Powered Games' Dungeon Siege. Should include syntax editors for Skrit and Gas as well as tool plugins for various tasks related to creating a Dungeon Siege Modification.
    Downloads: 0 This Week
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  • 5
    AdaptiveCells J2EE generates test-beds for benchmarking J2EE performance. They consists of highly customizable EJB cells that can emulate CPU load, memory usage, memory leaks and exceptions. The behaviour of the cells is coordinated from a web front-end.
    Downloads: 0 This Week
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  • 6
    Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
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  • 7
    Java JNDI 1.1 naming context. JNDI is not just for J2EE, with this package you can use it with any Java application. This context resides completely in memory, is configurable from xml, and capable of storing any Java object. Requires java 1.4 or higher.
    Downloads: 0 This Week
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  • 8
    This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
    Downloads: 0 This Week
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  • 9
    MNXJ is providing a Java API for the BioWare game NWN, Neverwinter Nights, by taking advantage of the MNX module in APS NWNX2.
    Downloads: 0 This Week
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  • 10
    GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
    Downloads: 0 This Week
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  • 11
    J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
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  • 12
    A light multi-level role-play game written in Java, built upon its own easy-to-use OOP game library, with no dependencies.
    Downloads: 0 This Week
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  • 13
    JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. It’s possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
    Downloads: 0 This Week
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  • 14
    Shadowed Horizons is a gaming software development framework. The aim of the project is to provide simple yet intuitive classes and utilities which will allow you to spend less time drudging around the foundation, and more time coding the next big game
    Downloads: 0 This Week
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  • 15
    Basic framework for creating networkable games.
    Downloads: 1 This Week
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  • 16
    Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
    Downloads: 0 This Week
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  • 17
    JavaSysInfo is the java version of phpSysInfo, a library that provides information on the host being accessed. It parses /proc and displays things like Uptime, CPU, Memory, SCSI, IDE, PCI, Network adaptors and traffic, Disk usage and Video Information
    Downloads: 0 This Week
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  • 18
    LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language. Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
    Downloads: 0 This Week
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  • 19
    The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
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  • 20
    Java library that enables efficient caching of resources (downloaded, generated by FOP etc.).Resource can be cached on disk and in memory, with load algoritm that shifts resources between memory and disk. SQL DB can be used to enable hibernate procedures
    Downloads: 0 This Week
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  • 21
    MParser is a XML parser targetted to be very lightweight (<7Kb) and with constant/very low memory greedy, thus is focused to be used within constrained environments such as J2ME/CLDC v1.0
    Downloads: 0 This Week
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  • 22
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
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  • 23
    JVMCluster Features: - clusterable Java Virtual Machine (based on PVM) - uses CPPVM as adapter layer to PVM - object persistent layer integrated into JVM - memory management unit is based on integrated relational database - JDBC/ODBC api to acces
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  • 24
    A simple object persistence mechanism for Java that can be added to an application in minutes. All data is kept in memory and stored as property files in a Maildir, allowing external viewing and modification of data.
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  • 25
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
    Downloads: 0 This Week
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