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Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Atomatrix is a multithreaded execution system of atomic matrices with a dynamic compiler and a network eviron. It is the next generation object-orientated environment. XML, MUD-OO CLI, GnucDNA support, windows and many subprojects are built-in.
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
JDBC-based API to build always valid SQL statements. Other enhancements are: automatic table name and columns completions inside Java code, alias support, prepared statement parameter (?) management, SQL functions...
Oolong is an object to relational mapper. It features a layered approach for extensibility. It emphasizes on pluggable mapping functionalities and enterprise connectivity. Custom mappings are supported in addition to different relationship mapping: one-t
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Geographic restrictions, eligibility, and terms apply.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
This engine allows a set of \"new\" operations and method calls can be scripted away in XML and executed by the engine - and the resulting objects made available, by name, to external java code.
It decouples configuration (in XML) from instantiation.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
lpc-edit is an editor for creating and editing:<br>
* rooms<br>
* npc (soon)<br>
* objects (soon)<br>
for multi user dungeons<br>
<br>
software is currently provided in german but a multi-language-rewrite is in work
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The projects objective is to provide an easy to use object relational mapping light weight tool. This tool is written in Java and completely OS-independend. It is no engine, no code generator and no kind of application server. Its just a tool, that allows
Java Layered Frameworks is a set of Java code to provide a foundation for better and faster Java development. They include a logging framework, a utility library, and a data mapper to map Java data to relational, XML, and HTTP input form sources.
GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
Cartographer is a simple,efficient object relational mapper engine. It provides rapid access to relational data using lightweight data and factory java objects.
This project is aimed at providing a 3-tier-architectured full package that enables to interact from Java application with a database. It is strongly based on the Osage project and adds GUI capabilities.
The Fading Summer mudlib is an LP-based mud (MudOS driver) designed as a foundation for bringing out the best in LP coders around the world. Anyone with knowledge in LPC and a desire to help code a core mudlib is welcome to join the project.
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...
STORM is Simple Tabula Object Relational Mapping. It is an attempt at building a different ORM that solves some of the issues of the current solutions.
It works with groovy or java classes.
The BizMDA platform will be the next-level development platform for developing large-scale enterprise SOA software solutions using MDA technology, jBPM, JBossRules and Wicket.
Set of classes that build SQL strings without working directly with the SQL syntax, allowing devolopers building queries in their programs in a safe, fast and dynamic way.