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The SwordLord Dragon Projects contain a Rapid Application Framework (DragonBreath) and a Topic Maps based Knowledge Base System (DragonLair). The project makes use of best of breed technologies like PostgreSQL, XML/XSLT and Apache.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
The CodeRidge project provides a distributed software map which
cooperates with other software maps in P2P way. It is also intended to
work synchronously with individual software projects and feed back to
their registrations semi-automatically.
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JDBC-based Object-Relational mapping system. It maps Java objects to RDBMS. It generates SQL for retrieving, saving, and deleting objects. It does XML<=>RDBMS. It autogenerates keys, maintains dependent objects and relations.
GMCC is acronym of Google Maps Custom Controls library. As its name implies, GMCC provides custom controls that can be added to Google map like standard controls(GSmallMapControl, GLargeMapControl, GScaleControl, etc.)
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
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RegMapDef is a project to provide an XML schema and associated tools to support a standardized way of describing register maps.
The tools shall incorporate XSL style sheets and scripts to generate documentation, header files, implementation stubs etc.
AQAL makes easy to access data on DBs without know SQL.
It implements Business Object/Manager pattern: Object maps table, builds SQL syntax, carries data; Manager performs queries, handles Objects (conveniently extended by Application Business Objects).
QJoystickManager is a cross platform joystick management system. Its written in C++ and uses SDL and the Qt framework.
QJoystickManager strives to be as easy to use as possible, it implements many features that will ease the interaction between your program and the attached joysticks. This project uses Qt extensively, and as such users need to a have working knowledge of C++ and Qt basics (Signals and Slots and Qt data types).