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Utility for translating language packs used in games into a different language. Supports over 50 games, with more games added through small plugins. Simple and easy-to-use interface, and totally free.
A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
JSysmon is a Java library providing access to system information like CPU or Memory usage on various platforms using native calls. It can be used to build cross-platform monitors in your applications.
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Stopwatch is a simple, highly extensible, API that alows monitoring of any part of the application. It reports hits, execution times and load but can be extended to do more via custom engines. It is able to persist data in "in-memory" or real database.
This project is abandoned. JavaSettings is a java library that is used to load in memory an application configuration file. It loads automatically different types of configuration file.
A tool to query arrays in memory using SQL.
It groups the arrays in tables and returns arrays as result set.
It can be used in spreadsheets, as a script language library and everywhere is needed an interactive tool to query data in memory.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Express4J is an XML-based Java UI framework which is optimized for quick loading and a small memory footprint, primarily developed for providing rich, scriptable user interfaces inside Applets.
The Reactive Plot Library runs interactive branching conversations, supports multiple undos and uses XML story scripts. It comes with Script Player, a choose-your-own-adventure game player. See project website (www.reactiveplot.com) for more info.
An open source framework for unit test and performance benchmark, initiated by Andrew Zhang. p-unit supports to run the same tests with single thread or multi-threads, tracks memory and time consumption, and generates the result as pdf/jpg/png/txt file.
This is a game.Player has to save his target point(staff).There is an enemy tank. The enemy tank will be trying to kill the staff.If staff is killed then game will be over. And if player can kill the enemy tank then player will win the game.
locale4j is a Java library for working with localization data. The library currently supports the TMX file format. Future versions will support XLIFF, po and resource bundles. Translations can also be stored in memory or in a database for use at runtime.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
A Java library to query game servers such as Half Life and Quake servers to find out the map, number of players, players score, and even game rules.
There are different game servers with query protocols that can be added to this package.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
Dejavu allows you to create in-memory snapshots of internal status of your Java objects at different points of time and to restore that status later. Dejavu is inspired by Memento design pattern and allows you to easily implement undo-redo, rollback etc.
SleekIce is an easy to use game engine used to write games in Java. This will allow a game programmers to devote more time and thought to their game content rather than how to make the game work.