Showing 392 open source projects for "2d java games"

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  • 1
    NESD-Imaging is a 2D rendering framework for Java. It combines JAI and Java2D and extends them by providing lazy rendering (do not block UI). It provides geo-positionned images rendering (à la google-map). It scales well to large image set (>500GB).
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  • 2
    jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots). Most players use a graphical interface to allow the easy 'point and click' approach
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  • 3
    deeSDK is a game development kit for developing strategy turn based games in java. Will provide support for graphics, unit management and AI.
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  • 4
    Telefonino is an implementation of the J2ME Mobile Information Device Protocol (MIDP) that runs on J2SE.
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  • 5
    A simple Java library to allow developers to issue commands to servers using the rcon protocol.
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  • 6
    Zeleste Engine would be an engine written in C++ for create 2D-based games.
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  • 7
    BuorCrass is a generic strategy game. The objective is to model the domain of strategy games, using object oriented tools.
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  • 8
    Citric is a multi-platform game development suite that will enable you to create amazing 2D and 3D games with ease. It features an incredibly powerful yet simple programming language that makes all this possible.
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  • 9
    BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
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  • 10
    XLattice is a communications infrastructure for server-assisted peer-to-peer networks. Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
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  • 11
    This was once an engine targeted at online games. It has been succeeded by another project with the same goal: http://io-project.org
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  • 12
    CardShark is a software package that includes a utility for creating and organizing playing cards and an interactive environment for playing games with those cards via the internet.
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  • 13
    Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
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  • 14
    JMill is the java-based game of "Nine Men's Morris". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
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  • 15
    Hattrick Commons is a collection of utilities which will help in developing applications for the online game Hattrick. It includes common functionality, which most applications will use.
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  • 16
    If you want to make a game in Java, Base should be the first package you import.
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  • 17
    (REW) French Project (Research Encadred Work)... Chinese Games (Halma) created by students in License... Interesting by modifiable dynamicly AI and concept. Report, PPT, API and Install included...
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  • 18
    M3DEA (Mobile 3D Engine API) facilitates the development of 3D games for mobile devices, by using the Java language with support to the Mobile 3D Graphics API specification (M3G) and J2ME.
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  • 19
    Blackpaw is a development system made in Java for designing top-down 2D role-playing games.
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  • 20
    The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
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  • 21
    Very fast and easy to use Java tool for solving and generating Sudoku puzzles. By using Donald Knuths exact cover algorithmus it can not only solve or create the usual 9x9 but also 4x4, 16x16 or even bigger Sudokus in a very efficient way.
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  • 22
    Mesya is a Java framework for multiple entertainment systems emulation
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  • 23
    This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for mobile devices. The main objective is to allow the community to develop better and more inteligent mobile games.
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  • 24
    The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
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  • 25
    This project is intended as an example implementation of Java with SWT and Draw2D. It is also a pretty good Connect4 game that you play against the computer.
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