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A Neovim bufferline for people with addictive personalities
...Rather, it tries to provide a general framework allowing you to build your ideal bufferline, whatever that might look like. nvim-cokeline aims to be the most customizable bufferline plugin around. If you have an idea in mind of what your bufferline should look like, you should be able to make it look that way. If you can't, open an issue and we'll try to make it happen.
Luvit implements the same APIs as Node.js, but in Lua. This helps teams migrate without having to learn a new way of programming. Choose your async model; we don’t mind; we encourage experimentation. If you don’t like callbacks and event emitters, use coroutines and write blocking-style code without actually blocking your event loop. The various projects in the luvit ecosystem can be mixed and matched to build the ideal runtime for your application. The luvit CLI tool can be used as a scripting platform just like node. ...
MicroCity is a framework for spatial analysis and simulation. It is lightweight, fast, portable, extendable and user friendly. Users can easily operate large GIS and Grid data and perform Spatial, Fractal, Network analysis and simulation.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.