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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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Patching and Endpoint Management for Under $1/Endpoint
OS and third-party patching, vulnerability insights, and remote control included
Splashtop AEM gives IT teams automated patching, monitoring, and unattended remote access for Windows and macOS. No long setup, no paying extra for key features.
Lightweight gameframework for Roblox. A lightweight framework that simplifies communication between core parts of your Roblox experience and seamlessly bridges the gap between the server and the client. Services and controllers are the core of Knit. These objects provide a foundation for Roblox experiences. By orienting core game logic around services and controllers, developers will inherit cleaner organization across codebases and easier maintainability. ...
FSAL is "Full Screen Assistant for LÖVE". For all game creators with LÖVE.
FSAL provides a function to easily handle full screen mode when creating games with the LÖVE framework. (LÖVE: https://love2d.org/)
With FSAL you can easily implement full screen mode in your own games. You will also be able to easily implement the ability to switch between full screen mode and window mode.
Entity Component System (ECS) for PICO-8 & Picotron
PECS is a lightweight Entity Component System (ECS) framework tailored for PICO-8 and Picotron, implemented in just 567 tokens. Based on KatrinaKitten's Tiny ECS Framework v1.1, PECS allows developers to manage game entities and their behaviors efficiently within the token limitations of PICO-8.
Simple Playing - GameFramework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
Grimoire is a framework for building and running Warcraft 3 game and world editor hacks. It includes several DLLs which streamline map development and add new functionality.