Showing 35 open source projects for "framework-arduinoststm32"

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  • 1
    Knit

    Knit

    Lightweight game framework for Roblox

    Lightweight game framework for Roblox. A lightweight framework that simplifies communication between core parts of your Roblox experience and seamlessly bridges the gap between the server and the client. Services and controllers are the core of Knit. These objects provide a foundation for Roblox experiences. By orienting core game logic around services and controllers, developers will inherit cleaner organization across codebases and easier maintainability.
    Downloads: 2 This Week
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  • 2
    Neotest

    Neotest

    An extensible framework for interacting with tests within NeoVim

    A framework for interacting with tests within NeoVim. For any runner without an adapter you can use neotest-vim-test which supports any runner that vim-test supports. The vim-test adapter does not support some of the more advanced features such as error locations or per-test output. If you're using the vim-test adapter then install vim-test too.
    Downloads: 5 This Week
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  • 3
    WeakAuras

    WeakAuras

    World of Warcraft addon that provides a powerful framework

    WeakAuras is a powerful and flexible framework that allows the display of highly customizable graphics on World of Warcraft's user interface to indicate buffs, debuffs, and other relevant information. This addon was created to be a lightweight replacement for Power Auras but has since introduced more functionalities while remaining efficient and easy to use. An intuitive and powerful configuration interface.
    Downloads: 8 This Week
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  • 4
    Lapis

    Lapis

    A web framework for Lua and OpenResty written in MoonScript

    Lapis is a framework for building web applications in Lua (or MoonScript) that primarily targets OpenResty, a high-performance web platform that runs on a customized version of Nginx. Lapis can also be used in other server environments, being compatible with any modern version of Lua. With OpenResty, Lua is run directly inside of the Nginx worker using LuaJIT, giving you the smallest barrier between the webserver and your code.
    Downloads: 0 This Week
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  • 5
    busted

    busted

    Elegant Lua unit testing

    busted is a unit testing framework with a focus on being easy to use. Supports Lua >= 5.1, luajit >= 2.0.0, and moonscript. busted test specs read naturally without being too verbose. You can even chain asserts and negations, such as assert.is_not.equal. Nest blocks of tests with contextual descriptions using describe, and add tags to blocks so you can run arbitrary groups of tests.
    Downloads: 0 This Week
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  • 6

    Empact Foundation Class Library

    Cross-platform C++ library for use as a default application framework.

    ...Follow the 'Wiki' link above to explore everything about the framework.
    Downloads: 0 This Week
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  • 7
    FSAL

    FSAL

    Full Screen Assistant for LÖVE

    FSAL is "Full Screen Assistant for LÖVE". For all game creators with LÖVE. FSAL provides a function to easily handle full screen mode when creating games with the LÖVE framework. (LÖVE: https://love2d.org/) With FSAL you can easily implement full screen mode in your own games. You will also be able to easily implement the ability to switch between full screen mode and window mode. Furthermore, FSAL makes it very easy to create games that support freely resizable windows. It's beautiful! Try this!!!
    Downloads: 0 This Week
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  • 8
    nvim-cokeline

    nvim-cokeline

    A Neovim bufferline for people with addictive personalities

    A Neovim bufferline for people with addictive personalities. The goal of this plugin is not to be an opinionated bufferline with (more or less) limited customization options. Rather, it tries to provide a general framework allowing you to build your ideal bufferline, whatever that might look like. nvim-cokeline aims to be the most customizable bufferline plugin around. If you have an idea in mind of what your bufferline should look like, you should be able to make it look that way. If you can't, open an issue and we'll try to make it happen.
    Downloads: 0 This Week
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  • 9
    LuaRadio

    LuaRadio

    A lightweight, embeddable software-defined radio framework

    LuaRadio is a lightweight, embeddable flow graph signal processing framework for software-defined radio. It provides a suite of source, sink, and processing blocks, with a simple API for defining flow graphs, running flow graphs, creating blocks, and creating data types. LuaRadio is built on LuaJIT, has a small binary footprint of under 750 KB (including LuaJIT), has no external hard dependencies, and is MIT-licensed.
    Downloads: 0 This Week
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  • 10
    Doom Nvim

    Doom Nvim

    A Neovim configuration for the advanced martian hacker

    Doom Nvim is a Neovim interpretation of the doom-emacs framework, adapted to Vim philosophy. Our goal is to provide a configurable, extensible, performant and stable basis for any neovim configuration.
    Downloads: 0 This Week
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  • 11
    PECS

    PECS

    Entity Component System (ECS) for PICO-8 & Picotron

    PECS is a lightweight Entity Component System (ECS) framework tailored for PICO-8 and Picotron, implemented in just 567 tokens. Based on KatrinaKitten's Tiny ECS Framework v1.1, PECS allows developers to manage game entities and their behaviors efficiently within the token limitations of PICO-8.
    Downloads: 0 This Week
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  • 12
    LuaUnit

    LuaUnit

    LuaUnit is a popular unit-testing framework for Lua

    LuaUnit is a popular unit-testing framework for Lua, with an interface typical of xUnit libraries (Python unittest, Junit, NUnit, ...). It supports several output formats (Text, TAP, JUnit, etc.) that can be used directly or work with continuous integration platforms (Jenkins, Maven, etc.). LuaUnit may be installed as a rock or directly added to your project. For simplicity, LuaUnit is contained into a single file and has no external dependency.
    Downloads: 0 This Week
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  • 13
    ResNeXt

    ResNeXt

    Implementation of a classification framework

    ResNeXt is a deep neural network architecture for image classification built on the idea of aggregated residual transformations. Instead of simply increasing depth or width, ResNeXt introduces a new dimension called cardinality, which refers to the number of parallel transformation paths (i.e. the number of “branches”) that are aggregated together. Each branch is a small transformation (e.g. bottleneck block) and their outputs are summed—this enables richer representation without excessive...
    Downloads: 0 This Week
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  • 14
    Turbo

    Turbo

    Turbo is a framework built for LuaJIT 2

    ...First and foremost the framework is aimed at the HTTP(S) protocol. This means web developers and HTTP API developers are first-class citizens. But the framework contains generic nuts and bolts such as; an I/O loop, IO Stream classes, and customizable TCP (with SSL) server classes giving it value for everyone doing any kind of high-performance network application.
    Downloads: 0 This Week
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  • 15
    MicroCity is a framework for spatial analysis and simulation. It is lightweight, fast, portable, extendable and user friendly. Users can easily operate large GIS and Grid data and perform Spatial, Fractal, Network analysis and simulation.
    Downloads: 4 This Week
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  • 16
    Lor

    Lor

    a fast, minimalist web framework for lua based on OpenResty

    A fast and minimalist web framework based on OpenResty.
    Downloads: 0 This Week
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  • 17
    30log

    30log

    30 lines library for object orientation in Lua

    30log, in extenso 30 Lines Of Goodness is a minified framework for object orientation in Lua. It provides named and unnamed classes, single inheritance, metamethods and basic support for mixins. In 30 lines.
    Downloads: 0 This Week
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  • 18
    CoreTML framework
    CoreTML framework is an open-source template-based configuration system allowing the developer to create parametrized templates by inserting special content to any text files. Its main purpose is to serve as a toolkit for semiconductor IP core creation (based on VHDL/Verilog).
    Downloads: 0 This Week
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  • 19

    neuranep

    Neural Network Engineering Platform

    A parallel-programming framework for concurrently running large numbers of small autonomous jobs, or microthreads, across multiple cores in a CPU or CPUs in a cluster. NeuraNEP emulates a distributed processing environment capable of handling millions of microthreads in parallel, for example running neural networks with millions of spiking cells. Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating sensory activity, etc. ...
    Downloads: 0 This Week
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  • 20
    SP Game Framework
    Simple Playing - Game Framework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.
    Downloads: 0 This Week
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  • 21
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    ...It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 22
    The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
    Downloads: 0 This Week
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  • 23
    3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
    Downloads: 0 This Week
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  • 24
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
    Downloads: 0 This Week
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  • 25
    Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
    Downloads: 0 This Week
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