Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
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MongoDB Atlas runs apps anywhere
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Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
Geany-Plugins is a collection of different plugins for Geany, a lightweight IDE. It provides a common location for plugin authors and users with a known infrastructure and support.
LuaNotify is inspired on many libraries that do event dispatching, like py-notify, GSignals, QT event system, wxWidgets event system, etc. Making easier to implement lua software using Notifier/Observer pattern.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
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LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.