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Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
tolua++ is an extended version of tolua, a tool to integrate C/C++ code with the Lua scripting language. tolua++ includes new features oriented to c++, such as class templates
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CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
While waiting of OllyDbg2 to come out I've decided to develop a new version of OllyScript. This time the plugin will be based on an existing technology, a scripting language called Lua.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
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Describe your software project with a full-featured scripting language and let Premake write the build scripts for you. With one file your project can support both IDE-addicted Windows coders and Linux command-line junkies!
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
This project aims to provide a simple framework where novice programmers can put together a GUI visually and bring it to life with Lua "event" functions, for example a button might contain Button1OnClicked() in its clicked event property
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
The goal of this project is to allow Pascal Developers to use Lua without needing to understand C and the binding process. Bringing Lua to native Pascal types for simple usage and management.
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...