Showing 4 open source projects for "real-time convolution"

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    Pytorch Points 3D

    Pytorch Points 3D

    Pytorch framework for doing deep learning on point clouds

    ...We aim to build a tool that can be used for benchmarking SOTA models, while also allowing practitioners to efficiently pursue research into point cloud analysis, with the end goal of building models which can be applied to real-life applications. Task driven implementation with dynamic model and dataset resolution from arguments. Core implementation of common components for point cloud deep learning - greatly simplifying the creation of new models. 4 Base Convolution base classes to simplify the implementation of new convolutions. Each base class supports a different data format.
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  • 2
    PyTorch SimCLR

    PyTorch SimCLR

    PyTorch implementation of SimCLR: A Simple Framework

    For quite some time now, we know about the benefits of transfer learning in Computer Vision (CV) applications. Nowadays, pre-trained Deep Convolution Neural Networks (DCNNs) are the first go-to pre-solutions to learn a new task. These large models are trained on huge supervised corpora, like the ImageNet. And most important, their features are known to adapt well to new problems.
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  • 3
    tracking.js

    tracking.js

    A modern approach for Computer Vision on the web

    The tracking.js library brings different computer vision algorithms and techniques into the browser environment. By using modern HTML5 specifications, we enable you to do real-time color tracking, face detection and much more, all that with a lightweight core (~7 KB) and intuitive interface. To get started, download the project. This project includes all of the tracking.js examples, source code dependencies you'll need to get started. Unzip the project somewhere on your local drive. The...
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  • 4
    Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
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