Showing 4 open source projects for "procedural texture"

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  • 1
    SwissGL

    SwissGL

    SwissGL is a minimalistic wrapper on top of WebGL2 JS API

    SwissGL is a compact JavaScript library that provides a streamlined abstraction layer over the WebGL2 API, designed to minimize boilerplate when building GPU-accelerated graphics, simulations, and procedural visualizations. Acting as a "Swiss Army knife" for WebGL2, it simplifies shader, texture, and framebuffer management into a single, expressive interface that enables developers to write complex GPU workflows in just a few lines of code. The library centers around one main function that unifies rendering and compute operations, allowing the creation of particle systems, GPGPU effects, and real-time simulations entirely on the GPU. ...
    Downloads: 0 This Week
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  • 2
    StereoKit

    StereoKit

    An easy-to-use mixed reality library for building VR applications

    ...Flat screen MR simulator with input emulation for easy development. Builds your application to device in seconds, not minutes. Mixed Reality inputs like hands and eyes are trivial to access. Texture formats .jpg, .png, .tga, .bmp, .psd, .gif, .hdr, .pic, .qoi, equirectangular cubemap, procedural. Documentation generated directly from the source code, including screenshots.
    Downloads: 5 This Week
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  • 3
    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ArmorPaint is stand-alone software designed for physically-based texture painting. Drag & drop your 3D models and start painting. Receive instant visual feedback in the viewport as you paint. Work fast with the convenience of nodes. Paint with fully procedural materials. Build fill layers with material nodes. Use brush nodes to create patterns and procedural brushes. ArmorPaint is designed from scratch to run completely on the GPU.
    Downloads: 118 This Week
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  • 4
    texgen.js

    texgen.js

    JavaScript Texture Generator

    texgen.js is a compact JavaScript library for generating procedural textures directly in the browser. It exposes a set of composable operations—noise, gradients, patterns, transforms, blends—that you can stack to create complex materials without image files. The API is deliberately fluent, letting you chain nodes to define a pipeline and then render to a canvas or WebGL texture. This approach is ideal for games, demos, and creative coding where small footprint and dynamic variation matter more than hand-painted assets. ...
    Downloads: 0 This Week
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