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The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
barcat is just like "cat", but displays an ASCII progress bar. Its goal is to work on any Unix-like platform and to be directly usable in installation scripts without needing compilation, so it is a pure shell script.
BPhilCal - a calendar server script for generating printer-friendly chronologically sorted listings for one or many selected concert subscriptions of the Berlin Philharmonic Orchestra Sir Simon Rattle and Chamber Music Hall incl. links to Wikipedia.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
This library is a layer that pretends to simplify access to Bamboo.Prevalence .NET Prevalence Engine, with methods like "save(object)" and "load()". To save an object, you just use the save(object) and it will be stored to you.
Open source kit/library collection for use in developing RPGs. Libraries for characters, items, maps, etc. As well as a development engine that ties it all together.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
JASSEdit is an editor for the WarCraft 3 WorldEdit Scripting Language JASS.
Options with this editor:
- Auto-Completion , Code Coloring
- Easy Function Overview / Inserter
- Multiple Script Loading
- Syntax Checking.
ValidatePHP aims to be an easy to use and expandable Form Validation system for the Smarty Template Engine. Unlike similar products, it does not use sessions to store validation criteria; instead it uses a temp file with validation criteria.
Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre 3D.
PsychoEngine is an Open-Source WYSIWYG 3D game engine/creation utility, that hopes to eventually compete with other Open-Source game engines/creation tools as well as commercial engines and tools, both visually and in playablity.
Kanaputs is an interpreter for Java. With Kanaputs you can use Java in an interpreted way: no more compilation, each instruction is executed when you write it.
It's extremely easy to use to make script files above Java.
www.kanaputs.org
Producing a commerical-quality build script requires writing thousands of lines of Ant code. The Ant Factory allows for a more concise representation of your building needs which is then translated into an Ant build script.
A mini cross-platform IDE to cooperate with GCC, GDB, VIM.
Programming Language: Python, Vim script.
OS: OS independent.
Graphics libraries: Use just vim native UI functions.
Crossplatform menstruation calender with dynamic pdf-report-generation via server-script. The calender is intended for the CLDC profile and MIDP1.0 - like mobile phones, PDA and is written in J2ME.
The server allows dynamic upload and pdf-generation and
Pure Python implementation of GOLD Parser Engine.
GOLD Parser Engine is a LALR(1) parser with DFA tokenizer.
It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)
This program is a frontend for make that uses code extracted from kdevelop to format the output and a perl script to convert the html (that the kdevelop make widget uses internally) to ANSI escape sequences.
Eclipse is a 2D game engine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
OpenSource 3D Engine for Flash MX 2004: Create 3D applications using the builtin DataCube object and put your data as dynamic 3D Models into a virtual universe. Then let the viewer navigate the camera interactively through your data universe.