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Embedded Font Generator (EFGen) is a generator of a cross-platform ANSI C code that renders a text using OpenGL. Generated code includes everything you need to render a custom text, also it is easy to compile and link with your application.
F2IBuilder, is a generator of bitmap fonts, opensource and multiplatform, developed in Java language, according to the GPL. F2IBuilder, é um gerador de fontes bitmap, opensource e multiplataforma, desenvolvido em linguagem java, de acordo com a lice
JPDF Export is a java library built on the famous iText library. It provides simple functions that can be used to build complex pdf files. It also provides simple classes to merge, split and convert pdf files
The Framebuffer Character Generator is written in Java an it produces C code for embedded systems! This tool converts any system font to a usable format for a pixel based framebuffer or another embedded pixel based lcd controller.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
Desktop utilities to manipulate Palm fonts: afnx, nfnt (lo/hi/both densities), NFNT, conversion from Type 1/TrueType/BDF/PCF/etc. Anti-aliased font support. Includes some GUIs. FreeType2 based. Now includes Font Collector for PalmOS side.
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A Manchu OpenType (TrueType-flavored) font which allows you write and read Manchu script articles correctly.
ManjuKey is a standard Windows IME used for input Manchu characters.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
NOTE: I couldn't keep up this project to align with latest Unicode spec. Not sure I may be continuing. You can try Myanmar3 from Myanmar NLP or WinUniInnwa or https://sourceforge.net/projects/prahita/ or something better compliant font. ~Victor
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[This is UniBurma - UniMM project workshop area. This project currently have two productions, UniBurma and UniMM. For more descriptive info about this project, please visit http://unimm.org/. You can browse lastest source from SVN trunk.]
A font chooser for java-programmers. You can select the font, the font-style, the size and the color. It gets similar handled like the JFileChooser in the Java API.
vcpp-mode is a mode for (X)Emacs to edit Visual C++ files.
It is based on cc-mode and has font-locking for IDE generated Macros, common Visual C++ types, prefixed member-variables (m_*), class names, abbreviations for common used words etc.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
This projects tries to provide an easy JFontChooser in the form of the JColorChooser. Simply use it as a dialog in your programs to get a user-selected Font.
I think Verdana is an elegant OpenType Font. The word "vea" is constructed by letters selected from "Verdana". It means that I want things in the Verdana C++ Library to be elegant, or at least it is partially elegant.
BanglaLinux is a project of BIOS (http://www.bios.org.bd).
All BIOS work is released under the GNU General Public License (GPL).
A few settings of BIOS\'s UniBangla font were taken from Akaash/Mukti fonts, from http://www.nongnu.org/freebangfont
DialogLayout is a java layout manager. Components are positioned relative to each other using constraints that avoid nesting. Layouts scale to different sizes because the measurement system (dialog units) scales with the font. Requires jdk1.4.
This project will provide tools for user to convert existing web sites, blogs and documents with non-standard Myanmar font data to Unicode 5.1 compatible data.
(Zawgyi to Unicode 5.1, WinMyanmar system to Unicode 5.1 etc.)
This utility is created with the aim of accelerating development of Linux PSF2 (framebuffer) fonts. It does not work with X fonts.
The program can "explode" existing PSF2 fonts, creating an human-readable graphical representation of each glyph which can then be re-compiled into a PSF2 font. The project supports the use of unicode tables at the end of fonts, but currently (Dec, 2012) not fully (sequences are not supported), but this should be simple to amend.