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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
RCL is a project to develop a new, better and more complete general-purpose, cross-platform class library for C++. The style is somehow influenced by the .NET class library, as this one is just the best I have seen yet.
This is a lightweight updating software made in C++ with Qt that is quite customizable with only a text file, or you can get the full source and edit it to your hearts desires.
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
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The XML Code Template Engine produces class code skeletons that can include equality and logging methods in C++ or Java(so far) from an XML document outlining. It also creates Doxygen compatible comments and a has very simple plugin system.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
Alternative approach to minimum redundancy coding (fixed-length) without using tree data structures. The main advantages are simplicity and flexibility.
FUnit is the first generation xUnit testing tool to leverage the custom metadata capabilities of the Flex mxmlc compiler. The tag-based attribute model of FUnit makes it the most intuitive unit-testing framework ever created for the Flex platform.
IrrAR is a combination of Irrlicht and Augmented Reality to create the most rapid development platform for augmented reality at the moment. IrrAR creates 3D "nodes" out of real lifer markers to let you insert your 3d world into the real world.
XSL-FO Formatting markup WYSIWYG editor & PDF tree BookMark. XML document which is most often used as PDFs or RTF generator. It can read and edit 95% from Apache fop sample. Export to fo,pdf,rtf,tif fax, page, Import fo,html,page,odt OpenOffice 1-2
Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
SqPlus is an easy to use and powerful C/C++ binding system for the Squirrel scripting language. Squirrel and SqPlus were designed for use in real-time, large-scale game environments.
This is an XML-Parser for Java ME based on the work of Marc De Scheemaecker (original NanoXML-Parser) and Eric Giguère (ported NanoXML to the J2ME platform).
It was extended with helpful methods to parse and navigate in RDF and OWL files.
LibZXE2 is a (legal) API hack to allow low-level I/O and some device control on the Motorola ROKR E2, A910, A1200, and possibly other untested Gen2 EZX phones. APIs included for framebuffer, buttons/keys, audio, power mgt, touchscreen, and some others.
ExprEval pre-3.0 is a C based expression evaluation library. ExprEval 3.0 and later is a C++ based expression evaluation library. Features: 1. POEM - Parse once, evaluate many 2. Direct variable access 3. Support for custom functions 4. Seperate func/var
A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.
C++ command line arguments parser with flexible end-user syntax and simple API. Eg, a copy command could be run as "copy TO dest.txt src.txt" or "copy src dest" or "copy FROM src TO dest" etc. Supports special prefixes eg copy -f src -t dest
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
The LeeuwenNet Library is a light TCP-wrapper which supports packetizing of the TCP-stream, XTEA encryption and splitting/joining data from/into chunks. Everything is kept as simple as possible.