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This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
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Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
EnJoy GameKit Development Project.
It's written in C++.
But foundation and it's APIs are much like as OPENSTEP or Java API.
We want to many OpenSource developers develop their game in Cross Platform Environment.
Sente is a 3D JavaGame for Programmers. In the game, "Robots" duel in an Arena using various weapons (missiles, bullets,etc..). To play, you simply subclass an abstract java "RobotController" class. This class is then dynamically loaded into the game.
Create tone music for early nokia S40 handsets like the 3100, starts with notes and ends up with data for use in J2ME MIDP nokia applications. In the process of using MusicXML as a note input format.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
PAGEB is an easy to use tool to create videogames. With PAGEB is not necessary to known any programming language, nor to master complex game development techniques, to create high quality games. All you need is a good game idea and time to develope it.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!