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Cflow2vcg convert the result of the cflow utility in a VCG format. It offers the ability to view graphically the call-graph of sources, and import it in documentation.
CIOP is the project which allows to connect [Web]Applications to each other by simple Common Information Objects and to exchange the data between Information Systems.
This library (pron. like "settle"), less than 500 LOC, provides class templates for sending and reacting to data-carrying events within a C++ program. It is typesafe, expressive, and standalone.
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Obtain dumps of important ELF file structures such as segment and section
information, dynamic linker requirements and function listings. Can analyse
binaries from both Big-Endian and Little-Endian machines, eg. Can
analyse a PPC binary on an i86 machi
Xnee can record, distribute and replay X (X11) protocol data.
This is useful for automated tests of applications or benchmarking of applications.
...think of it as a robot.
TreeComp is a ANSI C++ library that provides datastructures for the generation, storage and manipulation of trees. It is STL conform so that STL algorithms can be used. The design was made using design patterns.
Cfour is a collection of reusable classes to simply common programming tasks and lower development time. The collection includes classes for file i/o, class persistence, character menus, cgi, cookies, and translation between xml tags and data pairs.
A mostly POSIX compliant alternative to getopt, written in C++, designed for
power and simplicity. Offers automatic data conversion, validation of input
and output files, automatic help/usage, multiple-value options (collections),
and resource files.
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C-code that make it easier to fork and execute functions in new processes and then collect the data in the parent process. Mainly intended for MOSIX/openMosix (and other SSI clusters) that lack distributed shared mem.
Qwav is a waveform extension to the Qt GUI application framework from Trolltech AS of Norway. It's a C++ library that provides a mono and stereo waveform widget and more.
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
UMDS is small, strong and expansible project. The model offers a uniform method of conceptual view of the diverse data as a sequence of bits and a uniform method of keeping and processing
this sequence on the external storage.
MPerf will generate structures (not really a hash) to lookup some data, similar to gperf. It works on large key-sets. It will only fail, if there are duplicate keys. It's fast.
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
Code-o-Meter is a set schemas and tools for collecting and analyzing data relating to personal productivity, e.g. for the Personal Software Process (PSP).
The Abstract Syntax Description Lanuguage (ASDL) is a language designed to describe the tree-like datastructures in compilers. Its main goal is to provide a method for compiler components written in different languages to interoperate.
Hush is a full object-oriented programming language, based loosely
on Smalltalk. It includes typeless data, dynamic method binding,
exception handling, closures, mixins, multiple threads,
garbage collection and X11 graphics bindings.
DL was designed to be a pure data language, built on very simple constructs, and internally representing typed values rather than depending on external schemas to infer type values.
an object-oriented API to access spatial data from Perl scripts, defines a set of classes and conventions to access spatial data independent of underlying file format or access method, based on OpenGIS Abstract Specification (see http://www.opengis.org)
Wisp is a small Scheme-like language designed to be easily used in various structured data processing tools. The accent is on simplicity, automatical generatibility, and efficiency. (Currently on long hiatus. Gauche has similar goals and is maturer.)
The Object Library Documentation Project defines standards and utilities for creating documentation structures for object models and packages like ActiveX Dynamic Libraries, Controls, .NET Assemblies, Java packages, and web services.
The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
Script language independent library for calling functions out of script files
with other PLs like C/C++.
This should be possible, using only some few functions as interface.