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Game creation engine with built-in BASIC interpreter.
"The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle).
It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible.
The BASIC interpreter supports only labels, not line...
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
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pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Top Engine the Semantic Web Engine for the Enterprise. Top Engine is a Business Rule Engine that utilize OWL DL ontologies for vocabulary primitive to write rules on top of ontology. Top Engine support forward and backward chaining with truth maintenance
Java based mIRC script engine that is completely focused on interpreting mIRC scripts (as much as possible with Java). Basic GUI included. Mostly for IRC bot developers and anyone wanting to develope an IRC client GUI.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
XML Extension Engine is a Java engine is a library that takes XML files and uses their elements, attributes, etc to construct plugins for your applications. It can be easily integrated with existing projects and is 100% Java. It is a sub-project of Gravi
Redtail is a scripting engine library and script language. The Redtail library provides the ability to execute Scheme-like Redtail scripts from within an application, increasing flexibility.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
This is an umbrella project for applications on Cell Broadband Engine. The categories under the Cell/B.E. Umbrella will be Digital Media, DCC, EDA, Financial Services, Imaging, Life Sciences, A&D, Seismic, HPC, Bioinformatics, Video Surveillance, Misc
'iimei' stands for Integration of Input Method Engine and Interpretation. This project aims for seamless communication in instant messenging between two foreigners of each other, or comsumption of text-based live broadcasts in different languages.
Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.
SpringCart is a Java e-commerce engine for developers, and end-users, to deploy an e-commerce web application straight out of the box. At present it uses Spring, Hibernate and Spring MVC. It uses both Google checkout and paypal for payment services.
Rules and Expression engine for C++. A very simple to use but advance Rules engine . Allows binding of user function to expose them to the Rules engine, various types of arithmatic, bitwise, logical operations etc. Small memory footprint.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.