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CGI games:
WSpace will become a multiplayer space strategy game.
WebRogue is a roguelike, ready for multiplayer support later. There is also a GUI client for WebRogue in the download.
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
The TCE (TAUTOLOGIX Content Engine) is a JAVA library that provides several mechanisms to generate and display content based on templates. The TCE allowes the creation of level-based menus and enables you to build and process navigation trees.
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Creation of an independent COM component architecture; based on the idea of blending COM with the advanced features of CORBA. Other goals are modern langauge mappings and the ability to run on multiple platforms.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
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Metalised XML allows the creation of Java objects from XML at run-time, but unlike other similar processes this maps directly to the required object. For example load an XML order straight into the correct order classes.
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
Lore And Lutes (L&L) is an open source Ultima style adventure game. Its prominent feature is the editor and ZZT style scripting language which will allow users to easily create their own games. L&L is built on ASFC, so it runs on Linux and Windows.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
The DTDeconstructor is a Java/Swing based tool to be used in the creation of DTD documents. It uses an intuitive Swing based GUI, and allows the generation of DTD documents from scratch, facilitating a proper workflow in the generation of XML documents.
Ninja Playland is a RPG built using Flash MX, MySQL, PHP4. The basic concept of the game will put the player in the role of a Ninja of different classes.
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
jxml2sql is a Java application for converting database structures in XML to other formats useful for database administration (ie. SQL for table creation, HTML for reference docs). jxml2sql uses a minimalistic, non-validating, Java XML parser (NanoXML).
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
The Flat Earth MUD driver project aims at a C++ driver, that supports:
- A game written in a subset of C++.
- Imposes no limitations on what the game can be.
- Supports an interpreted version of the lib language as well
- Allows online compilations to
JOF provide a way for displaying and populating java objects. JOF automate the creation of GUI forms and it’s able to produce AWT/Swing/JSP interfaces, just by passing java bean or XML to it.JOF is an Object-to-GUI solution!