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A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
Web based (PHP and MySQL) tool connects Databases to SVG files, merges to variable printed documents with recursion, imposition, and RDM features. Spools: SVGprint, Postscript (2,3), EPS (3), PDF (x/1a, 1.4), VIPP (4), PPML (VDX), VPS.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
Pligame and Pliant+SDL are Pliant bindings for SDL. Pliant\'s dynamic compiler and trivial syntax combines the ease and flexiblity of interpreted languages with compiled execution. Together, you have a high level language for high performance games
<table border=0><tr><td><img src="http://jroseviewer.sourceforge.net/images/Icon.jpg"></td><td>JRoseViewer is a Java GUI program that used to view model files (.MDL) created by Rational Rose -- the most famous UML tool.</td></tr></table>
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Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based GUI interfaces for wide ranges of platforms, including J2SE, PersonalJava and J2ME(coming soon). LwVCL can be used on Zaurus, iPAQ and other devices.
The tcl.prehiti.net applications are a collection of useful development, productivity and image manipulation tools written in tcl. The featured application is mcvs.tcl, a new graphical front-end for CVS.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
PHP Button Generator - A Dynamic Button Engine for Web Site.
Using button templates, windows True Type fonts(TTF), small icons to dynamic generate buttons for your web pages. Use it with Cascading Style Sheets(CSS) to let user to choose their web skin.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
The Dependency Tool is a java application to analyze the
dependencies of packages and classes in java projects. The results
will be represented as graphics or as reports. It is useful for project comprehensions, reverse engineering, quality assuarance.
sjgui is a gui framework for use in interactive OpenGL applications. The main goal is to provide very easy and fast way to develop portable interactive interfaces, using object-oriented approach. It is easily extendable to suit your needs and is platform
ProLOGO is a LOGO-like language written in swi-prolog with XPCE graphic libraries. Almost all the basic commands are implemented but there is no support for procedures (yet).
ImageMywizard is written in PHP. It comes in two flavors: 1- an API for managing online images and a 2- front-end application for managing an online gallery.
A wide set of configuration variables gives high customization to the system
Presenting XML is a Java web application framework for presenting HTML, PDF, WML etc. in a device independent manner. The framework supports a flow of content (XML files, flat files, SQL, dynamic XML) through SAX pipelines and XSLT transforms to a device
Exymen aims towards being a universal cross platform multimedia editor. The goal is to have one application capable of editing all kinds of media content, including sound, video, slide presentations and white board content. Exymen has an open generic AP
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app