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C++ library for calculating the light propagation through large and very small structures (sub wavelength). The used method is the Fourier Modal Method. It can be solve one and two dimensional dielectric structures such as gratings, waveguides etc.
SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
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Matho is a OS Independant Application and API for mathematical operations, features include curve sketching, calculus, iterative formulae, algebra solver, 2d/3d geometry and mechanical and statistical functionality.
OpenDiscreteDynamicProgrammingTemplate : founds optimal constrainted parameters of a discrete controls with second order optimization template replacing Hessian with directional derivatives and backpropagation for digital filter(as neural network)
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A tool for people interested in Special Relativity. Can introduce you to some basics, as the transformations and the 4-vectors. Examples, illustrations and some exercises will be included. With some time, effort, and space on the desk, you can master it.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
Dimenso is a library of numeric types for .Net and Java, that obey dimensional analysis and permit calculations with physical quantities. Due to the lack of C++ - like templates with numeric arguments, code generation is employed using Python.
The ESCL is a class library that can be used to develop electronic structure codes like those that are used in computational condensed matter physics. An object-oriented approach is suitable since real-world items like atoms and electrons are modeled.
MBDyn (1.2.6) as C/C++ project in the Eclipse/CDT-IDE ported from its original autotools-build-system for adding the comfort of a modern C/C++ developement environment to the programming phase. For ++info on MBDyn see <http://www.aero.polimi.it/~mbdyn/>
Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...).
A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc.
Uses OpenDE and OPCODE libraries for dy
The MCLA Robotics project comprises a Java based platform for robotics application development. It is being developed by the physics department at the Massachusetts College of Liberal Arts in North Adams, Massachusetts.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.